i am working on a tile roguelike i got some of the basics working using this tutorial http://www.raywenderlich.com/1163/how-to-make-a-tile-based-game-with-cocos2d
but i want to be able to create a map programatically instead of using the tiled editor
just add a NSArray of sprites/tiles to my CCLayer derived class or something, or should i make use of the CCTMXTiledMap class?
can anyone gimme some hints about how to do this? or know of a tutorial or sample code somewhere?
thanks a lot