Tagged Questions
2
votes
2answers
75 views
How do I sync entity ids with the server and client?
I'm continuing my experimentation with entity component design by making a multiplayer space/trading/combat game with python and panda3d. My component system is a simple version of java's artimis. The ...
6
votes
1answer
195 views
How do I communicate with an IronPython component in a C#/XNA game?
My XNA game is component-oriented, and has various components for position, physics representation, rendering, etc, all of which extend a base Component class. The player and enemies also have ...
1
vote
2answers
160 views
Searching a map fewer times
... or better yet, removing the need to search the map altogether.
I'm either looking for suggestions on how to optimize my code, or a change in design.
In my component-based entity system, the ...
5
votes
2answers
376 views
How to write reuseable components for pygame
Is there a recommended way to write reuseable components for pygame? Simple example would be a FPS counter. Should I write a class which has an init, update and draw method and call them from inside a ...