Tagged Questions
6
votes
1answer
195 views
How do I communicate with an IronPython component in a C#/XNA game?
My XNA game is component-oriented, and has various components for position, physics representation, rendering, etc, all of which extend a base Component class. The player and enemies also have ...
2
votes
2answers
174 views
Scripting language with class instance support
I have come across the need to use a scripting engine for my C++ game, but after experimenting with many languages since the last few days, nothing has truly stood out as the obvious choice for a ...
10
votes
3answers
256 views
Should scripts interact with an abstraction of the engine?
I'm using Java and Jython, and after some research I discovered giving scripts direct access to the engine interface could be a mistake, as it would tightly couple the two.
It looks like most ...
-5
votes
2answers
264 views
I want to use Python as a scripting language for my game, can I use it purely with C (not C++)?
I want to use Python as a scripting language for my game, can I use it purely with C (not C++)? It is important to me that I not use C++, and purely use C instead.