Tagged Questions

0
votes
0answers
18 views

What could cose dispersed triangles instead of integral model?

So the thing is, I get dispersed triangles instead of model that I'm loading, in this case it's just a cube. It seems as those triangles have no points that connect them. Is there anyone who had this ...
4
votes
1answer
106 views

FBO rendering different result between Galaxy S2 and S3

I'm working on a pong game and have recently set up FBO rendering so that I can apply some post-processing shaders. This proceeds as so: Bind texture A to framebuffer Draw balls Bind texture B to ...
0
votes
1answer
53 views

Android, apply a pixelshader on a canvas

Can an opengl pixelshader be applied on a Canvas? I want to render a bitmap on a canvas, then apply a pixelshader to get, for example, a blur effect. Is this possible? I don't want to simulate the ...
1
vote
1answer
111 views

GLES2.0 3D Android game performance and multi threading the update?

I have profiled my mixed Java\C++ Android game and I got the following result: As you can see, the pink think is a C++ functions that updates the game. It does things like updating the logic but it ...
0
votes
1answer
175 views

Why do my 512x512 bitmaps look jaggy on Android OpenGL?

This is sort of driving me nuts, I've googled and googled and tried everything I can think of, but my sprites still look super blurry and super jaggy. Example: Here: ...
2
votes
2answers
113 views

how to render small texture on another texture?

can anybody help me to render small texture on another texture. i.e I have one background image, when user touches on the screen it should draw small(circle or any object) on it. can anybody suggest ...
1
vote
3answers
543 views

How can I draw crisp per-pixel images with OpenGL ES on Android?

I have made many Android applications and games in Java before, however I am very new to OpenGL ES. Using guides online, I have made simple things in OpenGL ES, including a simple triangle and a cube. ...
3
votes
1answer
240 views

how to do sprinkle effect of water in opengl in android?

I want to achieve sprinkling effect of water in android using opengl. so, do i need to achieve it with graphics? is there any other way to do it using opengl? or how can i start working on this,any ...
1
vote
1answer
74 views

How to implement custom texture formats in Android?

What I know: Android can load PNG, BMP, WEBP,... via BitmapFactory. What I want to achive: Load my own 2D file format (e.g. 1-bit texture with a 1-bit alpha channel) and output a RGBA8888 texture. ...
0
votes
3answers
2k views

2D Rendering with OpenGL ES 2.0 on Android (matrices not working)

So I'm trying to render two moving quads, each at different locations. My shaders are as simple as possible (vertices are only transformed by the modelview-projection matrix, there's only one color). ...
4
votes
1answer
616 views

OpenGL ES 2.0 Best Practices / Architecture Guide

I've recently started working with OpenGL (ES 2.0) on the Android. While there is lots of documentation about the basics, I can't seem to find much about the overall architecture of OpenGL. In ...
0
votes
3answers
491 views

Using multiple sprite sheets for same object AndEnginge

I have multiple sprite sheets for my object(Parrot) like eating, moving left to right, right to left and much more. I am using AndEngine gles2.0. How should I implement it? Every time I have to use ...
10
votes
3answers
2k views

Is deferred rendering/shading possible with OpenGL ES 2.0 ?

I asked this on StackOverflow, but it might make more sense here: Has anyone implemented deferred rendering/shading under OpenGL ES 2.0? It doesn't support MRTs, so with only one color buffer, it's ...
0
votes
0answers
775 views

Best practice to use Sprites in a game using AndEngine GLES2

Currently I am having static reference to all my sprites and loading and initializing them in my OnCreateResource mthod of SimpleBaseGameActivity, But now I have to override onAreaTouched listener on ...
3
votes
0answers
345 views

OpenGL ES 2.0 texture distortion on large geometry

OpenGL ES 2.0 has serious precision issues with texture sampling - I've seen topics with a similar problem, but I haven't seen a real solution to this "distorted OpenGL ES 2.0 texture" problem yet. ...

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