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Proper vertex buffer use

How're you supposed to use vertex buffers? Say you have 500 distinct deformable shapes/models in the world (ie you want to be able to change/delete vertices from the models somewhat arbitraily as the ...
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1answer
205 views

Access violation in DirectX OMSetRenderTargets

I receive the following error (Unhandled exception at 0x527DAE81 (d3d11_1sdklayers.dll) in Lesson2.Triangles.exe: 0xC0000005: Access violation reading location 0x00000000) when running the Triangle ...
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2answers
157 views

How can I convert an OBJ model into arrays of vertices and indices?

I'm writing a simple model loader just to learn how models are loaded. I wrote a program to convert .OBJ files in a custom format. (It's virtually exactly the same as .OBJ, I wrote it once again just ...