Tagged Questions
1
vote
1answer
75 views
How to set TextureFilter to Point to make example Bloom filter work?
I have simple app that renders some particles and now I am trying to apply the bloom shader from the xna samplers ( http://create.msdn.com/en-US/education/catalog/sample/bloom ) to it, but I am ...
2
votes
1answer
163 views
tiled map - changing textures? (XNA HLSL)
I have successfully created a tiled map of various textures. Right now, i had a Vector4 in my own custom Vertex declaration deciding what texture each of the tiles should be. This is working ...
1
vote
1answer
207 views
Rendering fancy particles?
I'm making a tower-defense game for Windows (not phone) in XNA.
I've seen this video of another tower-defense game for Windows Phone that uses particle effects, which I really like. They change ...
6
votes
1answer
232 views
Wave ripple effect?
I've been working on a tower-defense game for some time now, and so far I am really satisfied with the results. However, there's one thing I'd like to add.
I've seen a video of GeoDefense for Windows ...
4
votes
1answer
256 views
Perlin noise - copying the algorithm on the CPU?
I have successfully made a Perlin noise algorithm on the GPU. It works as expected, and generates great results. Now, as part of the physics calculations in my game, I need to replicate the exact same ...
4
votes
2answers
178 views
Does it make sense to include an index for linelists?
Does it make sense to include an index by using DrawIndexedPrimitives, when using linelists performance wise? I could imagine it would be easy for the GPU to generate such indexes anyway.
3
votes
1answer
92 views
Instancing with empty data, or varying vertex counts?
I am new to game development, having only developed a few games before, in 2D space, but with 3D rendering.
I have implemented instancing before, but this is only my 2nd time doing it. I have a ...
4
votes
2answers
322 views
Rendering everything with a shader when only squares are needed?
I am building a game that is tile-based (filled with glowy vector squares). Right now, I am considering using instancing for drawing these, but I would like to know if there is a faster approach.
The ...
2
votes
2answers
331 views
Compatibility between DirectX 9 and DirectX 10 shaders
I am a beginner to game development and as I am used to programming in C# I decided to go for XNA. I've been playing around with it for a while and now I am learning the basics of HLSL shaders, I have ...
4
votes
2answers
745 views
C# XNA - Sky Sphere Question
I have been banging my head against the wall trying to get a sky sphere to work appropriately in XNA 4.0. I have the sphere loading correctly, and even textured, but i would like something a little ...