Tagged Questions

XNA is a game framework by Microsoft that allows deployment for Xbox Live Indie Games as well as Windows Phone 7.

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1answer
31 views

Any problems with Event usages within XNA on Xbox/Phone

This is a slightly vague one but I am currently looking at a couple of areas of my current framework, such as spatial partitioning and UI based menus, and with UI menus it makes sense to have an event ...
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0answers
16 views

transform touch/click coordinates(2D) into 3d coordinates

I would like to convert touch/click input (2D coordinates) to 3D coordinates by dropping the Z axis (would like to move only up/down, left/right (Z is the axis for depth). The problem is that the ...
5
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1answer
81 views

Automating XNA Performance Testing?

I was wondering what peoples approaches or thoughts were on automating performance testing in XNA. Currently I am looking at only working in 2d, but that poses many areas where performance can be ...
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1answer
63 views

How can I draw the inside of a box as well as the outside?

I have a 3D box in which I have some holes. The thing is that when I look through the holes, I can't see the wall of the box that should appear as the inner wall. How can I draw this as well?
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1answer
43 views

drawing meshes so that they respect the position in space (doesn't draw on top of another mesh if behind it)

How can i make my meshes be drawn taking in account which one is in from of another? i.e. if i have a mesh that is farder than another it should be drawn behind the second. Is there a way to do this ...
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0answers
28 views

Using Ninject for DependencyInjection on Xbox, noticable impact?

This may be classed as a slightly subjective question but there is very little information on this at the moment, so I just thought I would ask here incase anyone has any experience with this. I am ...
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0answers
7 views

PropertyInfo.GetValue failing on a custom class [migrated]

I have an object, RenderComponent, that has a property named Model that is of type StaticModel. When I get the PropertyInfo of my RenderComponent and then call GetValue() on it, it is giving me a ...
2
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1answer
114 views

Collision Detection problems in Voxel Engine (XNA)

I am creating a minecraft like terrain engine in XNA and have had some collision problems for quite some time. I have checked and changed my code based on other peoples collision code and I still have ...
2
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1answer
62 views

Creating a Model out of Math primitives

Here is a litte sample that I drew in Blender to visualize what I am planing to create: Cone with spheres sample I already have the code to generate the cone and the spheres as mentioned in my ...
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vote
1answer
31 views

How can I draw a model with a color on WP7?

How can I draw a model with a color (and still be aware of the lighting)? This is really straight forward when you can use shaders, but on Windows Phone you can't.
1
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1answer
59 views

Why does my model render differently with different BasicEffect instances?

I'd like to understand why I get a completely different result when I replace the effects of a model (as suggested by How To: Draw a Model with a Custom Effect) with a BasicEffect that I instantiate ...
0
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1answer
77 views

Developing Kinect game for Xbox360? [closed]

Possible Duplicate: Can you access Kinect motion sensing from XNA? bunch of questions: Is it possible for me to create a Kinect application using XNA and deploy it to Xbox360 platform? ...
2
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1answer
44 views

ContentSerializerRuntimeType required in content pipeline?

I have a problem at the moment loading in a texture for a larger model in the content pipeline. Now it seems that I need to make a proxy object, which is fine, however looking at the SpriteSheet ...
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0answers
47 views

A few queries about my Map Data (& ideas of improvement, seconded opinion required)

so like the title says i'm trying to think of ways that i can basically improve my level/map data. Currently it's "alright" but i don't feel it's great. There's certain things that i'd like to-do to ...
2
votes
1answer
57 views

How can I get the texture color data from GLEED2D's level file?

I've hit a little snag in my game. It's a 2D platform game and I need to check for collisions against the level. I'm using GLEED2D to create the map. I'd like to do per-pixel collision checking, but ...

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