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0
votes
1answer
178 views

Graphics Pipeline, how exactly it works and how graphics card interprets it?

I've looked at this Wikipedia's link, http://en.wikipedia.org/wiki/Graphics_pipeline, but the article lacks in-depth explanation. The only thing, I suppose, I understand and can expand upon, is, ...
6
votes
1answer
315 views

How does an Input Pipeline work?

I found this article on implementing an input pipeline for Android, but I don't really understand how it works. I also don't completely understand the programming concept of a pipeline or a pool ...
2
votes
1answer
335 views

XNA: Retrieve texture file name during runtime

I'm trying to retrieve the names of the texture files (or their locations) on a mesh. I realize that the texture file name information is not preserved when the model is loaded. I've been doing ...
5
votes
2answers
263 views

Can XNA Content Pipeline split one content file into several .xnb?

Let's say I have an xml file which looks like this <Weapons> <Weapon> <Name>Pistol</Name> ... </Weapon> <Weapon> <Name>MachineGun</Name> ... ...
4
votes
2answers
488 views

Does XNA's content pipeline alter my FBX files?

Basically I'm trying to export a model in fbx format through the XNA content processor and I'm finding that the model itself is getting modified and being shifted slightly to the right and being ...
2
votes
1answer
221 views

Help with “Cannot find ContentTypeReader BB.HeightMapInfoReader, BB, Version=1.0.0.0, Culture=neutral.” needed

I have this irritating problem in XNA that I have spent my Saturday with: Cannot find ContentTypeReader BB.HeightMapInfoReader, BB, Version=1.0.0.0, Culture=neutral. It throws me that when I ...
3
votes
1answer
148 views

Looking for literature about graphics pipeline optimization

I am looking for some books, articles or tutorials about graphics architecture and graphics pipeline optimizations. It shouldn't be too old (2008 or newer) - the newer, the better. I have found ...
3
votes
3answers
125 views

What kind of skills are required to work in a content pipeline department in a high level role

I'm looking more for high level role such as producer/manager of the group making the tools for a content pipeline. This would be for a large AAA studio. Also what kinds of tools are they creating?
3
votes
2answers
432 views

Spritesheets From Individual Images in Content Pipeline?

My main goal is avoid using an external program like SpriteSheetPacker. I would like to just use sequenced PNGs and have the sprite sheets be made, updated, and saved automatically when I build my ...
0
votes
1answer
607 views

What external 2d animation formats can I use in android?

For an artist who won't be dealing directly with the code, what formats for 2d animation could they use that would be portable into an android game? In my particular case there are no collision ...
6
votes
1answer
254 views

Precomputing Visibility

Having noticed that UDK (Unreal) and Unity 3 include similar pre-computed visibility solutions that unlike Quake are not dependent on level geometry, I've been trying to figure out how the calculation ...
8
votes
2answers
367 views

Should the content pipeline tools be embedded in the engine?

How minimal should a games engine be? How much of the content pipeline should be embedded in the engine? Some use cases where the super engine might be useful: When loading user content, the user ...
5
votes
10answers
2k views

Tool to create a bitmap font from a true type font

What tool do you use to convert ttf fonts to bitmap fonts? Following is a list of features I'm looking for. I'd be happy with any tool really, but one that had these features would be better. ...
7
votes
4answers
378 views

What continuous integration technology is used for games?

Which continuous integration technology & software would you recommend for use with games? Also are there any build technology libraries or specific languages you would recommend to use when a ...