All Questions
6 questions
0
votes
1
answer
223
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Timers: check in game loop, or run independently?
Specifically talking in the context of JavaScript game development.
For example, I can use the language specific timeout mechanism:
...
1
vote
0
answers
970
views
Accuracy timer for html5 gaming (even with inactive tab) how?
I've implemented Timer class for high accuracy timing (for example for update logic/game-loop, sending ping each 15 seconds by WebRTC etc.)
setTimeout/setInterval ...
0
votes
3
answers
4k
views
Add a Countdown Timer that increments in JavaScript and resets per level(Resovled)
I am currently developing a Simon says type game using jquery and javascript.
I have linked a fully copy of the game on github
Github download and unzip to see the game fully https://github.com/...
0
votes
1
answer
1k
views
How to use setInterval and clearInterval
I have a game that I am making and cannot seem to get the setInterval and clearInterval methods to work. When I debug it in the ...
3
votes
3
answers
2k
views
HTML5 Canvas Game Timer
How to create good timer for HTML5 Canvas games?
I am using RequestAnimationFrame( http://paulirish.com/2011/requestanimationframe-for-smart-animating/ )
But object's move too fast.
Something like ...
2
votes
2
answers
350
views
For timed levels, how do you determine time steps that are less than 1/(frames per second)?
I have made a simple HTML5 racing game. The laps are timed. I am running the game are 40 frames per second, each frame represents 40 milliseconds. There for my timer will increase in 0.025 ...