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1
vote
0answers
58 views

Suitable in memory storage library to store components for entity systems

I am studying entity indexed components and came up with a naive C++ implementation which just iterates over all entity "hash tables" and applies update/delete/insert functions in place. I'm having ...
0
votes
0answers
142 views

artemis entity system framework questions (All about FRP)

I'm integrating artemis entity system in my IOS engine. Everything is working nicely but there are some tasks that I'm finding difficult to achieve. Artemis works around components and systems. ...
4
votes
1answer
108 views

Processing component pools problem - Entity Subsystem

Architecture description I'm creating (designing) an entity system and I ran into many problems. I'm trying to keep it Data-Oriented and efficient as much as possible. My components are POD ...
3
votes
2answers
255 views

Organizing an entity system with external component managers?

I'm designing a game engine for a top-down multiplayer 2D shooter game, which I want to be reasonably reuseable for other top-down shooter games. At the moment I'm thinking about how something like an ...