Tagged Questions
6
votes
3answers
238 views
How does the camera/UI know who the player is?
I'm in a bit of a dilemma regarding how certain engine components — like camera and UI — know who to follow, whose health and other attributes to represent on the screen.
How do you ...
3
votes
1answer
323 views
Improving first person camera and implementing third person camera
I want to improve upon my first person camera implementation and extend it to, so the user can toggle between third person/first person view.
My current setup:
draw()::
glPushMatrix();
...