Tagged Questions

0
votes
0answers
85 views

Scene management on a planet-sized scale with geographic coordinates

I'm trying to write a '3D Earth viewer' style application, that specifically uses static map-style data (roads, buildings, etc) kind of like Google Earth and similar projects. I'm writing code that ...
1
vote
1answer
168 views

Strange 3D game engine camera with X,Y,Zoom instead of X,Y,Z

I'm using a 3D game engine, that uses a 4x4 matrix to modify the camera projection, in this format: r r r x r r r y r r r z - - - zoom Strangely though, the camera does not respond to the Z ...
4
votes
1answer
285 views

How can I achieve a zoom-like camera effect?

I have a top down 3D camera: view = Matrix.CreateLookAt(new Vector3(0,0,20), Vector3.Zero, Vector3.Up); Now I want to achieve the effect like when I zoom in the scene and only show a section at the ...
3
votes
1answer
417 views

Can a 4x4 matrix describe a camera's perspective?

I'm working with a closed-source 3D engine, and it only allows you to set the view projection via a 4x4 matrix. Can this matrix describe the camera's translation, rotation & perspective? I turned ...