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1
vote
2answers
118 views

Why is the background image less smooth on the phone?

I've just downloaded Gamestate code from create.msdn.com, and as you can see from the image below: The result is less smooth then the image imported to visual studio, how do I increase the quality? ...
0
votes
1answer
54 views

Creating a vertexbuffer to define vertices arranged in a grid with the view for easy editing later

I'm using the marching square algorithm (2D version of marching cubes) to generate vertices. I end up with vertices arranged in a grid. I want to enable destructible terrain, and the way i was ...
2
votes
1answer
104 views

Basic knowledge for 2d gaming and images?

Can anybody refer me some pdf or ebook that i should follow for basic 2d programming and texture ,shaders and other gaming elements details in depth.By which i can easily get through the 2d game ...
1
vote
2answers
134 views

Loading and rendering one large image or many smaller ones

I am working on an android game with a top down style view similar to the original GTA's or a scrolling version of Legend of Zelda. I have recently begun designing some prototype levels for the game ...
1
vote
1answer
60 views

Where would I get 3d models and/or graphics for a program? [closed]

I'm a programmer that made a simple html5 mobile app. I would like to have a nice 3d model of a cartoonish goofy cow for the program icon. Is there a simple 3d program out there that I could try? Or ...
3
votes
1answer
325 views

How to create a XNA texture from a GDI Image with source rectangle?

A Texture2D in XNA can only hold so much. Depending on which profile I use that limit is either 2048 or 4096 pixels wide. As far as I could tell from my research (someone correct me if I'm wrong) GDI ...
5
votes
1answer
243 views

How can I resize pixel art in Pyglet without making it blurry?

I have a tileset of 8x8 pixel images, and I want to resize them in my game so they'd be double that (16x16 pixels, e.g. turning each pixel into a 2x2 block.) What I'm trying to achieve is a ...
13
votes
3answers
732 views

Why would some PNG files extracted from games display incorrectly?

I've noticed extracting PNGs from some game files that the image becomes distorted part-way through. For example, here are a couple of PNGs extracted from the Textures file in Skyrim: Is this some ...
2
votes
1answer
79 views

Can I use one set of images to represent multiple sprites in Java?

I've got a game that has 3 basic sprites, at the moment I'm loading 8 images into each sprite for animating. Each character class has a sprite object. if I've got 10 characters on screen at once ...
1
vote
1answer
83 views

What game systems exist which uses camera input?

The group and I is in the middle of a semester project where we are currently researching on which game systems are using camera as input or as an interactive medium? We would like some help listing ...
-2
votes
2answers
99 views

Where can I find a collection of images or frames? [closed]

Possible Duplicate: Where can I find free sprites and images? Is there a repository of small images... for example a spacecraft in space or a Mario Bros jumping and running... Thanks in ...
1
vote
1answer
84 views

Pygame circular cropping/masks

I have been going through the documentation and the Pygame functions and classes today, but couldn't find a reasonable way to either create a circular crop of an image or how to use a mask to perform ...
1
vote
2answers
143 views

Image splitting / tiling software for Mac

I have been programming for a bit and for 2D games and other applications I frequently make large images for the levels / the maps. Before I place these into the games I split the large images down ...
0
votes
0answers
41 views

Detect collision between a graphics object and picture object in Visual Basic

I am making a lunar lander game that randomizes the terrain for each new game, so each game is different. For my game, I am creating a graphics object that draws a closed curve for the terrain of the ...
2
votes
2answers
242 views

State of the art in image compression?

I'm looking for good algorithms for compressing textures offline (ie decompressing them at install or load time, I know about using DXT/3DC to save runtime video memory, but these create awful visual ...

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