Tagged Questions
The image tag has no wiki summary.
1
vote
2answers
118 views
Why is the background image less smooth on the phone?
I've just downloaded Gamestate code from create.msdn.com, and as you can see from the image below:
The result is less smooth then the image imported to visual studio, how do I increase the quality?
...
0
votes
1answer
54 views
Creating a vertexbuffer to define vertices arranged in a grid with the view for easy editing later
I'm using the marching square algorithm (2D version of marching cubes) to generate vertices.
I end up with vertices arranged in a grid.
I want to enable destructible terrain, and the way i was ...
2
votes
1answer
104 views
Basic knowledge for 2d gaming and images?
Can anybody refer me some pdf or ebook that i should follow for basic 2d programming and texture ,shaders and other gaming elements details in depth.By which i can easily get through the 2d game ...
1
vote
2answers
134 views
Loading and rendering one large image or many smaller ones
I am working on an android game with a top down style view similar to the original GTA's or a scrolling version of Legend of Zelda.
I have recently begun designing some prototype levels for the game ...
1
vote
1answer
60 views
Where would I get 3d models and/or graphics for a program? [closed]
I'm a programmer that made a simple html5 mobile app. I would like to have a nice 3d model of a cartoonish goofy cow for the program icon.
Is there a simple 3d program out there that I could try? Or ...
3
votes
1answer
325 views
How to create a XNA texture from a GDI Image with source rectangle?
A Texture2D in XNA can only hold so much. Depending on which profile I use that limit is either 2048 or 4096 pixels wide. As far as I could tell from my research (someone correct me if I'm wrong) GDI ...
5
votes
1answer
243 views
How can I resize pixel art in Pyglet without making it blurry?
I have a tileset of 8x8 pixel images, and I want to resize them in my game so they'd be double that (16x16 pixels, e.g. turning each pixel into a 2x2 block.) What I'm trying to achieve is a ...
13
votes
3answers
732 views
Why would some PNG files extracted from games display incorrectly?
I've noticed extracting PNGs from some game files that the image becomes distorted part-way through. For example, here are a couple of PNGs extracted from the Textures file in Skyrim:
Is this some ...
2
votes
1answer
79 views
Can I use one set of images to represent multiple sprites in Java?
I've got a game that has 3 basic sprites, at the moment I'm loading 8 images into each sprite for animating.
Each character class has a sprite object.
if I've got 10 characters on screen at once ...
1
vote
1answer
83 views
What game systems exist which uses camera input?
The group and I is in the middle of a semester project where we are currently researching on which game systems are using camera as input or as an interactive medium?
We would like some help listing ...
-2
votes
2answers
99 views
Where can I find a collection of images or frames? [closed]
Possible Duplicate:
Where can I find free sprites and images?
Is there a repository of small images... for example a spacecraft in space or a Mario Bros jumping and running...
Thanks in ...
1
vote
1answer
84 views
Pygame circular cropping/masks
I have been going through the documentation and the Pygame functions and classes today, but couldn't find a reasonable way to either create a circular crop of an image or how to use a mask to perform ...
1
vote
2answers
143 views
Image splitting / tiling software for Mac
I have been programming for a bit and for 2D games and other applications I frequently make large images for the levels / the maps. Before I place these into the games I split the large images down ...
0
votes
0answers
41 views
Detect collision between a graphics object and picture object in Visual Basic
I am making a lunar lander game that randomizes the terrain for each new game, so each game is different. For my game, I am creating a graphics object that draws a closed curve for the terrain of the ...
2
votes
2answers
242 views
State of the art in image compression?
I'm looking for good algorithms for compressing textures offline (ie decompressing them at install or load time, I know about using DXT/3DC to save runtime video memory, but these create awful visual ...