Tagged Questions

4
votes
3answers
541 views

What are some ways to separate game logic from animations and the draw loop?

I have only previously made flash games, using MovieClips and such to separate out my animations from my game logic. Now I am getting into trying my hand at making a game for Android, but the game ...
6
votes
3answers
364 views

Trophies programming design pattern

What design pattern is best for implementing trophies in a game? I am not a games developer, but is it easy for each player's action to check and update conditions that satisfy 50-100 trophies at any ...
2
votes
4answers
192 views

What are windows used for?

I have a very general question: In games, what use does the programming concept of a window have? Or, in other words, why do some game dev libraries offer interfaces through which to create multiple ...
2
votes
3answers
261 views

Custom Rule-Based System for Action Recognition in a Game

I want to make objects in a side project interatible with each other. For this, I want to be able to create rules so "Collisions" (Interactions) can be recognised by testing the rules. The rules ...
43
votes
9answers
5k views

What are some programming design patterns that are useful in game development? [closed]

I have a few books on Design Patterns, and have read some articles, but cannot intuitively figure out which programming design patterns would be useful in game development. For example, I have a book ...
9
votes
12answers
911 views

Are there cases where globals/singletons are useful in game development?

I know that having global variables or singleton classes creates cases that can be difficult to test/manage and I have been busted in using those patterns in code but often times you gotta ship. So ...