Tagged Questions
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2
votes
1answer
70 views
Latency benchmarks for WebSocket games?
I'm trying to find some actual latency benchmarks for using WebSockets in HTML5 games. If I were to go down this route, I'd probably end up using (as you might expect) Node.js and Socket.IO.
However, ...
5
votes
3answers
215 views
How often to save player's state in persistent online games?
In online games, people prefer to log on and off whenever they want. Usually, their game achievements are seamlessly saved, on the server. That is not that difficult to achieve, but I am wondering how ...
-4
votes
1answer
355 views
Node.js Game Development
I'm really excited by the prospect of developing HTML5 games using Node.js. Can anyone suggest me where to start learning the basics, if there're some good resources that can help me guide through ...
3
votes
2answers
381 views
Common mistakes when developing a game with Socket.io and Node.js
I am not a game developer by trade but am working on a card game (that is real time, not turn based). I was wondering what the common mistakes are that people make when new to this sort of ...
3
votes
2answers
2k views
Multiplayer HTML5, Node.js, Socket.IO
I trying create simple Multi-player with HTML5 Canvas, JavaScript(too using John Resig simple Inheritance library) and Node.js with Socket.IO.
My client code:
var canvas = ...
1
vote
1answer
618 views
Multiplayer game with Cocos2d-Javascript and Node.js
It is possible to make a multiplayer browser based game using cocos2d-javascript + node.js? If so, is there any tutorial about that?
6
votes
3answers
1k views
Tips for communication between JS browser game and node.js server?
I am tinkering around with some simple Canvas based cave flyer game and I would like to make it multiplayer eventually. The plan is to use Node.js on the server side.
The data sent over would ...