Using a single MovieClip for multiple materials
Controlling the MovieClip of MovieMaterial
Streaming VOD from FMS for VideoMaterial
Interpolating material color dynamically with DepthBitmapMaterial
Creating normal maps in Photoshop
Generating normal maps using Away3D NormalMapGenerator
Getting your hands dirty with Pixel Bender materials
Assembling composite materials
Creating Camera Depth of Field Effect
Detecting whether an object is in front of or behind the camera
Following a third-person view with a spring camera
Tracking screen coordinates of 3D objects
Transforming objects in 3D space relative to the camera position
Using Quaternion camera transformations for advanced image gallery viewing
Animating (Rigging) characters in 3DsMax
Controlling bones animation in Collada
Animating geometry with Tween engines
Moving an object on top of the geometry with FaceLink
Adding rotational interactivity to an Away3D primitive by using Mouse movements
Implementing advanced object rotation using vector math
Creating advanced spherical surface transitions with Quaternions
Interactively painting on the model's texture
Dragging on geometry by unprojecting mouse coordinates
Creating a controllable non-physical car
Experiencing the Wonders of Special Effects
Creating advanced bitmap effects using filters
Using Text and 2D Graphics to Amaze
Setting dynamic text with TextField3D
Interactive animation of text along a path
Creating 3D objects from 2D vector data
Creating a 3D illusion with Away3D sprites
Depth-sorting and Artifacts Solutions
Fixing geometry artifacts with Frustum and NearField clipping
Removing artifacts from intersecting objects
Solving depth-sorting problems with Layers and Render Modes
Maintaining workflow with AwayConnector
Exporting models from 3DsMax/Maya/Blender
Exporting models from 3DsMax to ActionScript class
Preparing MD2 models for Away3D in MilkShape
Loading and parsing models (DAE, 3ds, Obj, MD2)
Storing and accessing external assets in SWF
Integration with Open Source Libraries
Creating a physical car with JigLib
Morphing Away3D geometry with AS3DMOD
Exploding particles with FLINT
Setting Augmented Realty with FLARToolkit in Away3D
Adding Box2D physics to Away3D objects
Setting up Away3D Lite using templates
Importing external models in Away3D Lite
Making 2D shapes appear three dimensional by using Sprite3D
Managing Z-Sorting by automatic sorting and using layers
Writing Away3D Lite applications with haXe
Restricting the scene poly count
Optimizing geometry by welding vertices
Excluding objects from rendering
Important tips for performance optimization
Detecting collisions between objects in Away3D
Creating cool effects with animated normal maps
Creating skyboxes and their textures