cocos2d for iPhone is a free open-source framework for building 2D games, demos, and other graphical/interactive applications for iOS devices (iPhone, iPad, and iPod Touch) and Mac OS X. It is a port of the original Python-based cocos2d framework. Tutorials, programming guides, and detailed API ...
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How do I manage the visibility of enemy spawn locations in a long scrolling shooter?
How do I handle the situation of an enemy spawn place being visible on a screen in a scrolling shooter?
The tutorials I have seen are about setting all the enemies on a whole map only. But it is not ...
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38 views
Why set the position of both b2Body and Box2DSprite?
In a game, we add a body for each sprite, the method is:
createBodyAtLocation:(CGPoint) forSprite:(Box2DSprite*)sprite
In which we create the body and we attach it to the sprite in parameter: ...
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Animate cartoon like running water
I am trying to animate cartoon like running water and have tried quite a few different versions but is not able to make it look good. Color, flow etc. does not look good and also the size of the ...
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47 views
Player sprite moving slower on iPhone 4
I just finished getting movement/jump animation for a player sprite in Xcode using Cocos2D. The basic movement algorithm is a timer that updates every 0.01 sec, changing the sprite position to ...
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Cocos2D job forums/boards [closed]
I recall seeing some forums where people could find Cocos2D developers. Can't seem to remember where. Where are there job boards/forums for Cocos2D developers?
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Should iOS games use a Timer?
No matter what frameworks we use -- Core Graphics, Cocos2D, OpenGL ES -- to write games, should a timer be used (for games that has animation even when a user doesn't do any input, such as after ...
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How do I break an image into 6 or 8 pieces of different shapes?
I am working on puzzle game, where the player can select an image from iPhone photo gallery. The selected image will save in puzzle page and after 3 second wait the selected image will be broken into ...
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2answers
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Basic game architechture best practices in Cocos2D on iOS
Consider the following simple game: 20 squares floating around an iPhone's screen. Tapping a square causes that square to disappear.
What's the "best practices" way to set this up in Cocos2D?
Here's ...
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Thread-safety in Cocos2d-iPhone?
After tinkering a bit with cocos2d, I discovered that there is no classic game loop and everything is more-or-less event driven. I guess I can wrap my head around that, no problem.
But I cannot find ...
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41 views
Zoom Layer centered on a Sprite
I am in process of developing a small game where a space-ship travels through a layer (doh!), in some situations the spaceship comes close to an enemy space ship, and the whole layer is zoomed in on ...
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35 views
How do I control an animation with a drag command?
I want to play an animation when someone drags a sprite from it's default position to another selected position. If they drag half of the selected position then animation will be play half. For ...
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Cocos2d Application memory leaks on ipad but not on iphone
My app is perfect in iphone, I have no memory leaking. however if I build the app selecting as a device iphone on the ipad (you know, you get the option to resize x2), I get memory leaks at the start. ...
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How to achieve uniform speed of movement on a bezier curve in cocos 2d?
I'm an absolute beginner in cocos2 , actually i started dealing with it yesterday. What i'm trying to do is moving an image along Bezier curve. This is how i do it
- (void)startFly
{
[self ...
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3answers
175 views
How do I save data to the iPhone properly and securely?
I'm creating a game using Cocos2D (objective-c) and it has come to the point where I have to save data to local storage, like high scores and similar stuff.
I know that NSUserDefaults is not a good ...
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How do you maintain content size vs. content quality in an application?
I am developing my first Cocos2d iPhone/iPad game that includes quite a few sprites, I would need approximately 80 different. As this is for both normal and HD displays I have 2x of each sprite. I am ...