The html5 tag has no wiki summary.
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HTML5 Canvas Converting between cartesian and isometric coordinates
I'm having issues wrapping my head around the Cartesian to Isometric coordinate conversion in HTML5 canvas. As I understand it, the process is two fold:
(1) Scale down the y-axis by 0.5, i.e. ...
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66 views
What would be a good game making engine supporting Vector images?
I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar ...
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1answer
79 views
How do I deploy my JavaScript/HTML 5 to desktop and smartphone?
I'm looking for framework that will let me code on JS for HTML5 canvas and then will let me deploy to desktop and Android. I'm not looking to learn new stuff like Haxe or Lua. I want to do it in plain ...
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1answer
40 views
3d js map rendering
In the past I've done a 2D tile map using HTML, CSS and Javascript. Now I have the task of creating a 3D version using the same technologies - think of it like a space map where all planets have x/y/z ...
3
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1answer
47 views
How to compute the 2D equations of 3D circular arcs?
I'd like to obtain these equations for the ellipses produced by the perspective projections of (3-dimensionally transformed) circles.
This is useful for rendering in 2D contexts which provide curve ...
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1answer
100 views
Converting coordinate systems to/from an isometric game world
I have tried searching and reading for an answer, but the information I could dig up either didn't fit what I need or was in the form akin to "Just multiply the vectors with the inverse matrix of.." ...
2
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1answer
71 views
Shoot a bullet towards cursor - top down 2d
I am making a 2D topdown shooter game, in which the player's movement is controlled with WASD and gun with the mouse. I'm having a hard time figuring out how to update the position of the bullet as it ...
2
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1answer
57 views
Is it possible to convert file from Blender 3d to svg?
I want to build web game in html5 with canvas/svg.
Can I convert/export file from blender to canvas/svg?
Maybe via unity3d?
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0answers
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should i use unity for ios and android ,or use flash cs6 for ios and android with their new html5 and javascript? [closed]
So Flash support is coming to unity, but there is a lot of things to keep in mind.
1.Adobe it self realize that Flash is dead ,so if any one saw Adobe Flash cs6 preview sneak peak, you can see now ...
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1answer
126 views
Staggered Isometric Map In Javascript
I'm trying to create a staggered isometric map in Javascript.
var x, y, row, column, top, left,
width = window.innerWidth, height = window.innerHeight,
tile = {width: 64, height: ...
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2answers
56 views
free web library for leaderboards / achievements
I would like to know if there is any free leaderboard libraries for web games developed in HTML5/JS (as openfeint is for iPhone, Android)
I found this http://www.appmobi.com/, but it seems the ...
0
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2answers
107 views
Good book/resource recommendation for HTML5 mobile game development?
The problem: I am taking an existing, 5 year old, html based MMORTS game and "HTML5-ing" it, "AJAX-ing" it and most importantly, optimizing for mobile devices like iPhone, android etc. For these ...
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1answer
76 views
Scale DIV with tiles
I am trying to create a repeating background. I have a main DIV with a grid of small 16x16 DIVs. I am trying to scale the main DIV in CSS; when the small DIVs simply have a red background color ...
2
votes
1answer
190 views
Canvas tile grid, hover effects, single tilesheet, etc
I'm currently in the process of building both the client and server side of an HTML5, canvas, and WebSocket game.
This is what I have thus far for the client: http://jsfiddle.net/dDmTf/20/
Current ...
3
votes
2answers
127 views
What is better for the overall performance and feel of the game: one setInterval performing all the work, or many of them doing individual tasks?
This question is, I suppose, not limited to Javascript, but it is the language I use to create my game, so I'll use it as an example.
For now, I have structured my HTML5 game like this:
var fps = ...