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1
vote
0answers
30 views

Cocos2D and iPhone's accelerometer

good afternoon! Today I've started to develop a game and I got a trouble. So, first at all I would like to say that I have no experience developing games... So, I've a CCSprite in the layer and I ...
0
votes
0answers
96 views

Animate cartoon like running water

I am trying to animate cartoon like running water and have tried quite a few different versions but is not able to make it look good. Color, flow etc. does not look good and also the size of the ...
0
votes
1answer
94 views

How do I break an image into 6 or 8 pieces of different shapes?

I am working on puzzle game, where the player can select an image from iPhone photo gallery. The selected image will save in puzzle page and after 3 second wait the selected image will be broken into ...
1
vote
0answers
63 views

Game Development Resources? [closed]

I want to make an iPhone game and I was wondering if somebody could point me to some resources. Before you rage and close this, I am not looking for just a tutorial on programming, I could just google ...
0
votes
1answer
49 views

Thread-safety in Cocos2d-iPhone?

After tinkering a bit with cocos2d, I discovered that there is no classic game loop and everything is more-or-less event driven. I guess I can wrap my head around that, no problem. But I cannot find ...
1
vote
0answers
41 views

Zoom Layer centered on a Sprite

I am in process of developing a small game where a space-ship travels through a layer (doh!), in some situations the spaceship comes close to an enemy space ship, and the whole layer is zoomed in on ...
1
vote
5answers
333 views

Learning C++ but wanting to develop iOS Apps

I'm a computer engineering student and taking my second programming class. I'm learning C++ using "C++ Primer Plus" 5th edition by Prata. I want to develop for iOS. I understand the main language for ...
2
votes
1answer
90 views

What algorithm can I use to detect simple shapes in a 4x4 matrix?

I'm working on a simple multiplayer game that receives a random 4x4 matrix from a server and extracts a shape from it. For example: XXOO OXOO XXOX XXOO XOOX and XOOO XXXX OXXX ...
1
vote
0answers
67 views

Cocos2d Application memory leaks on ipad but not on iphone

My app is perfect in iphone, I have no memory leaking. however if I build the app selecting as a device iphone on the ipad (you know, you get the option to resize x2), I get memory leaks at the start. ...
2
votes
3answers
141 views

How to achieve uniform speed of movement on a bezier curve in cocos 2d?

I'm an absolute beginner in cocos2 , actually i started dealing with it yesterday. What i'm trying to do is moving an image along Bezier curve. This is how i do it - (void)startFly { [self ...
1
vote
3answers
175 views

How do I save data to the iPhone properly and securely?

I'm creating a game using Cocos2D (objective-c) and it has come to the point where I have to save data to local storage, like high scores and similar stuff. I know that NSUserDefaults is not a good ...
3
votes
3answers
200 views

How do I find the angle required to point to another object?

I am making an air combat game, where you can fly a ship in a 3D space. There is an opponent that flies around as well. When the opponent is not on screen, I want to display an arrow pointing in the ...
0
votes
1answer
97 views

How do you maintain content size vs. content quality in an application?

I am developing my first Cocos2d iPhone/iPad game that includes quite a few sprites, I would need approximately 80 different. As this is for both normal and HD displays I have 2x of each sprite. I am ...
1
vote
1answer
71 views

Objective - Gestures while finger touches screen

I'm creating a space cocos2d game with objetive-c. I have in the bottom left 2 arrows to move the sprite left or right. I also implemented a swipe gesture to change weapon, however it only happens ...
0
votes
2answers
103 views

Cocos2d: Adding a CCSequence to a CCArray

I have a problem with an action performed by a sprite. I have one CCSequence in a CCArray and I have an scheduled method (is called every 5 seconds) that make the sprite run the action. The action is ...

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