The xna-content-pipeline tag has no wiki summary.
3
votes
3answers
65 views
Debugging a custom content pipeline processor in XNA?
I'm working with a custom made content pipeline designed to work with the program Tiled (using the TiledLibrary found here). I am running into trouble with the MapProcessor class in the custom content ...
1
vote
3answers
113 views
How to I create a resource manager?
Currently I'm using XNA's ContentManager to load my content. For the unfamiliar the ContentManager deserializes classes from disk and keeps a reference for future requests.
I'm currently facing a ...
6
votes
2answers
159 views
XNA ContentManager.Load causes string allocation
I was running the Visual Studio memory profiler on a project and noticed that an enormous amount of strings were being instantiated. It turns out that ContentManager.Load appears to create a new ...
1
vote
0answers
93 views
XNA games freeze when loading too much content
We are experiencing freezes in our XNA games. The last played sound loops and the computer completely freezes. It does not even respond to ctrl-alt-del. It mostly happens when running fullscreen, but ...
0
votes
0answers
64 views
How to Best Optimize up Model Transforms, Import 3DS Animations Into XNA 4.0?
Relative beginner to XNA, but trying to build a multi-purpose (3D) game frameworking in XNA 4. Been using the Reed (O'Reilly) and Cawood/McGee (McGraw Hill) guides.
My question is multi-faceted and ...
1
vote
2answers
128 views
How do I dynamically reload content files?
Is there a relatively simple way to dynamically reload content files, such as effect files?
I know I can do the following:
Detect change of file
Run content pipeline to rebuild that specific file
...
2
votes
1answer
122 views
Loading files during run time
I made a content pipeline extension (using this tutorial) in XNA 4.0 game.
I altered some aspects, so it serves my need better, but the basic idea still applies. Now I want to go a step further and ...
1
vote
1answer
68 views
XNA stopped compiling my model x files
So I've a 3d game project I'm working on and I'm using 2 model files (SkyBlock.x and AimedBlock.x).
So until now everything was all good and my models files were compiled all okay and I was able to ...
2
votes
1answer
76 views
Bone creation in XNA Content Pipeline
I'm trying to manually create a ModelContent instance that includes custom Bone data in a custom ContentProcessor in the XNA Content Pipeline. I can't seem to create or assign manually created bone ...
3
votes
2answers
240 views
Using XNA's XML content pipeline to read arrays of objects with different subtypes
Using XNA's XML content importer, is it possible to read in an array of objects with different subtypes?
For instance, assume these are my class definitions:
public abstract class MyBaseClass
{
...
1
vote
2answers
101 views
XNA - Saving Game Data without TypeWriter?
In the past, I've had some trouble with reading and writing content for XNA. I think I'm firmly set on this tutorial which sets up a four project structure (Game, Content, Library, Pipeline Extension) ...
2
votes
1answer
106 views
XNA extending an existing Content type
We are doing a game in XNA that reacts to music. We need to do some offline processing of the music data and therefore we need a custom type containing the Song and some additional data:
// Project ...
2
votes
1answer
95 views
Loading SpriteFont through a different class than Game.cs
I am trying to load up a single SpriteFont to print some debug information.
In our current game, we load up both Textures and Music through a ResourceManager. They are both loaded with a filestream, ...
6
votes
4answers
167 views
Using XNA ContentPipeline to export a file in a machine without full XNA GS
My game uses the Content Pipeline to load the spriteSheet at runtime. The artist for the game sends me the modified spritesheet and I do a build in my machine and send him an updated project. So I'm ...
2
votes
1answer
73 views
Writing via content pipeline in Xbox game project
I'm creating an Xbox application and I have this problem with the content pipeline. Loading .xnb files is not a problem but I can't seem to find any helpful tutorials on writing via the content ...