Top new questions this week:
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I am about to embark upon a journey into game development. Following answers to my last question, I will be using C# and XNA.
However, I don't personally know any other game developers and I don't …
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I am in the prototyping phase of making a puzzle game for iOS. The basic premise of what the player has to do is get from point A to point B by navigating through a maze like setup, while moving …
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I'm curious how 3D effects like spells in Warcraft or Torchlight are implemented graphically. I just finished a book on Direct3D and feel pretty comfortable with it and 3D graphics in general, but I …
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I was thinking about peer-to-peer games by considering a simple coin tossing game.
You open up your version of P2PCoinFlipping Beta 2.3 and it displays a
list of player name servers. After …
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Does anyone know the technique they used to create their levels (using rayman origin as an example)? I'm strictly speaking of the floors and walls. Doesn't look like tiled based. What is the workflow …
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I'm working on educational software and trying to increase Engagement ("fun").
Clear Progress toward a Goal (one of the tenets of Engagement) would suggest we need to let the player know how they are …
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I use the bullet physics engine through Panda3d.
My scene is still very simple, think 'Wolfenstein3d': tile-based, walls are solid cubes.
I expect walls to block the player, and I expect the player …
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Greatest hits from previous weeks:
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I'm experimenting on a small top-down space shooter where the player controls a ship and he can shoot bullets toward the direction of the mouse cursor. My question is how can I shoot the bullets with …
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I have been using the OpenGL ES on the iPhone for a while now and basically I feel pretty lost outside to the small set of commands I've seen in examples and adopted as my own. I would love to use …
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Can you answer these?
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I know this is a very typical problem and that there area a lot of similar questions, but I have been looking for a while and I have not found anything that fits what I want.
I am developing a 2D …
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I've just started making a Turn Based Strategy engine in GameMaker's GML language... And I was cruising along nicely until it came time to handle the turn cycle, and determining who is controlling …
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I am making a 2D game with simple "gravity": everything is just pulled toward 0,0. The speed at which they accelerate towards it is GravityAcceleration up to MaxGSpeed.
I also want the player to be …
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