Game Development Weekly Newsletter

Top new questions this week:

What are the dangers of self-teaching game development?

I am about to embark upon a journey into game development. Following answers to my last question, I will be using C# and XNA. However, I don't personally know any other game developers and I don't …

xna c# books tutorials  
asked by Ste 30 votes
answered by Gustavo - Gtoknu 16 votes

Prototyping a puzzle game for solvability of levels

I am in the prototyping phase of making a puzzle game for iOS. The basic premise of what the player has to do is get from point A to point B by navigating through a maze like setup, while moving …

game-design ios puzzle  
asked by I00I 9 votes
answered by Hackworth 8 votes

How are advanced graphics effects implemented?

I'm curious how 3D effects like spells in Warcraft or Torchlight are implemented graphically. I just finished a book on Direct3D and feel pretty comfortable with it and 3D graphics in general, but I …

graphics directx graphic-effects  
asked by Matt Weichselbaum 6 votes
answered by Alex Shepard 2 votes

Can adversarial agents flip coins?

I was thinking about peer-to-peer games by considering a simple coin tossing game. You open up your version of P2PCoinFlipping Beta 2.3 and it displays a list of player name servers. After …

random peer-to-peer  
asked by Annan 6 votes
answered by Michael Slade 5 votes

Level creation of rayman origin type game?

Does anyone know the technique they used to create their levels (using rayman origin as an example)? I'm strictly speaking of the floors and walls. Doesn't look like tiled based. What is the workflow …

level-design levels  
asked by bitbitbot 6 votes
answered by Tim Holt 5 votes

What are the downsides of only explicitly informing the player of *success*?

I'm working on educational software and trying to increase Engagement ("fun"). Clear Progress toward a Goal (one of the tenets of Engagement) would suggest we need to let the player know how they are …

game-design  
asked by Clay Nichols 5 votes
answered by tylerrrr07 3 votes

Jitter during wall collisions with Bullet Physics: contact/penetration tolerance?

I use the bullet physics engine through Panda3d. My scene is still very simple, think 'Wolfenstein3d': tile-based, walls are solid cubes. I expect walls to block the player, and I expect the player …

bullet-physics  
asked by Niriel 5 votes
answered by teodron 0 votes

Greatest hits from previous weeks:

How to generate projectiles with the direction of the mouse pointer

I'm experimenting on a small top-down space shooter where the player controls a ship and he can shoot bullets toward the direction of the mouse cursor. My question is how can I shoot the bullets with …

xna c# .net  
asked by Leroux 8 votes
answered by Jesse Emond 14 votes

What are some good learning resources for OpenGL?

I have been using the OpenGL ES on the iPhone for a while now and basically I feel pretty lost outside to the small set of commands I've seen in examples and adopted as my own. I would love to use …

opengl tutorials  
asked by DFectuoso 41 votes
answered by NocturnDragon 23 votes

Can you answer these?

Collisions between moving ball and polygons

I know this is a very typical problem and that there area a lot of similar questions, but I have been looking for a while and I have not found anything that fits what I want. I am developing a 2D …

xna 2d collision-detection 2d-physics collision-resolution  
asked by miguelSantirso 2 votes

How should I structure my turn based engine to allow flexibility for players/AI and observation?

I've just started making a Turn Based Strategy engine in GameMaker's GML language... And I was cruising along nicely until it came time to handle the turn cycle, and determining who is controlling …

architecture state turn-based-strategy  
asked by Reefpirate 3 votes

Need help with objects moving toward the player

I am making a 2D game with simple "gravity": everything is just pulled toward 0,0. The speed at which they accelerate towards it is GravityAcceleration up to MaxGSpeed. I also want the player to be …

xna 2d physics  
asked by Peter Mc 2 votes
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