Tagged Questions
4
votes
2answers
245 views
Material vs Material Pass
I am trying to figure out the difference between a "Material" and a "Material Pass" (in theory). Is it basically that a Material will have multiple "Material Pass"'es, along with a name. Then the ...
2
votes
2answers
199 views
Are there any issues with not drawing to all render targets when using MRT?
Lets say I set 2 render targets:
device.SetRenderTargets(color, depth);
And then half my draw code only outputs color and not depth. This works fine on the PC and produces the expected results ...
6
votes
1answer
364 views
Achieving certain rendering styles
I'm trying to assess the difficulty of creating a rendering style that is more like the game Okami and the Quake mods (as shown on this page...search for 'okami','quake npr'). Here's a better page ...
2
votes
2answers
776 views
3D camera implementation
I've been bashing my head against the concept of a 'camera' for my 3D world for some time now, and I'm not sure I'm doing this right anymore. Maybe I've been working on this for too long and have ...
3
votes
5answers
2k views
LOD in modern games
I'm currently working on my master's thesis about LOD and mesh simplification, and I've been reading many academic papers and articles about the subject. However, I can't find enough information about ...