Tagged Questions
0
votes
0answers
67 views
2D Physics in a networked game (iOS)?
I am researching the possibilities for a new iOS game. It's going to be a run-n-gun type platformer, and I'm looking into the possibility of co-op multiplayer.
The game itself wouldn't be very ...
-1
votes
0answers
65 views
Create 3D ball on iOS [closed]
What's the easiest way to create 3D ball for iOS platform? It will be a game, where I need realistic 3D ball, with shade/stuff. Which framework should I try to use?
The ball needs to move in all ...
4
votes
2answers
1k views
Physics or Time-Based Animation In Corona SDK (iOS) Using Box2D
I am part way through creating a Doodle Jump clone for iOS using Corona SDK. I'm currently using the physics engine (box 2D). It's not a straight clone, but I need the basic principles in place to ...
0
votes
0answers
487 views
Multiple spawned objects on collision - Corona SDK
Please help! I'm trying to spawn 5 balls one by one from the sky and have them disappear as soon as they hit the ground or when they hit another user-controlled object that's on the ground. The good ...
1
vote
1answer
283 views
Bodies are colliding but refusing to rotate in Box2D
I'm running box2d in C++ and hooking it up to C# via p/invoke. All physics stuff occurs in C++.
My problem is that bodes know when they are colliding and do so with great precision. However if I have ...
1
vote
1answer
410 views
Should I use animated objects or use the physics engine on iOS scenes with lots of rigidbodies?
I have a scene with lots of houses and other objects. These objects will be bombarded from the sky. How to handle these kind of settings having in mind that you want the physics to be as realistic as ...