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0
votes
3answers
59 views

How can I store a set of concrete components and implement “GetComponent<T>()?”

I would like an abstract class, AbstractComponentAggregate, which has many AbstractComponents. Users of my framework will create their components by extending AbstractComponent and appending the ...
4
votes
2answers
83 views

Keeping the camera from going through walls in a first person game in Unity?

I'm using a modified version of the standard Unity First Person Controller. At the moment when I stand near walls, the camera clips through and lets me see through the wall. I know about camera ...
-1
votes
0answers
61 views

Free 3D/2D game engines for C# [closed]

Can anyone suggest me some nice and free 3D/2D game engines in C# other than Unity and which provides close to "Industrial Look" features?
0
votes
2answers
82 views

Check collision between instantiated objects?

I am using a script to instantiate multiple objects having rigidbody with different velocities at different positions. I want to destroy two or more objects when they collide, but I'm not getting ...
0
votes
1answer
98 views

Resolution problems when porting a Unity game to Android

So, I'm porting a game to the Android for the first time in Unity3D. And I've run in to a few problems along the way. My current problem is the resolution doesn't seem to be right, it cuts off the ...
0
votes
0answers
45 views

Unity: Side-by-side cameras to Evo3D

I got my hands on a HTC Evo 3D phone, and now im trying to figure out how to make stereoscopic content on Unity for the device. What I have gathered so far is that I most likely will have to write a ...
-4
votes
0answers
49 views

client send json and retrieve it in server [closed]

Now I'm building game by UNITY3D I get some problems about sending json file to server and retrieve it on server. I build server with PHP via Yii framework. Anybody help me :((
0
votes
2answers
111 views

How to Translate and Position at the same time?

Hi I'm having problem Translating and Positioning at the same time e.g take example of retro spacecraft shooting games in which your spaceship moved in x-axis automatically and you just needed to ...
0
votes
1answer
46 views

Help figuring out how to build for the iOS Unit3D

So currently I'm exporting my game strictly for testing to the iOS (iPad.) I don't own a Mac, so I'm having my client make a build from his Mac, but that means I need very specific instructions for ...
1
vote
0answers
78 views

Building for the Android errors Unity3D [closed]

EDIT: After doing some research on my own I found that by deleting the debug.keystore file everything fixed itself. So currently I'm exporting my game strictly for testing to the Android. However, ...
4
votes
1answer
134 views

How do I determine the position of one vector relative to another?

I'm making a game for Kinect in Unity which tracks hand movements. I have the player's root position and the position of their fist stored as 3-dimensional vectors (Vector3 in Unity), but they're both ...
-1
votes
0answers
378 views

March 2012 UDK vs. CryEngine 3 vs. Unity for future job? [closed]

I'm getting into game development right now, and I want to do 3D games. I have been checking out UDK, Unity, and CryEngine 3 SDK. All of them, I can see, have their pros and cons. Unity, however, I am ...
1
vote
0answers
140 views

should i use unity for ios and android ,or use flash cs6 for ios and android with their new html5 and javascript? [closed]

So Flash support is coming to unity, but there is a lot of things to keep in mind. 1.Adobe it self realize that Flash is dead ,so if any one saw Adobe Flash cs6 preview sneak peak, you can see now ...
0
votes
2answers
65 views

Making a Point Light follow a cube (Unity)

I'm trying to have a point light positioned directly above a cube follow wherever the cube goes. However, it doesn't move at all. This is my code for the light: using UnityEngine; using ...
5
votes
0answers
86 views

Unity Occlusion Portals: What and How?

(Here I eat my words on Meta about posting Unity questions on Unity Answers... since that site is less responsive than this one.) Unity provides cell-based Occlusion Culling (via Umbra, I believe). ...

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