The algorithm tag has no wiki summary.
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2answers
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3D: First Person Movement
I've searched and searched for a solution today but haven't found one.
I have a Camera with Vector3 and also the camera has an angle.
If I use this:
hero.position.x += speedX;
hero.position.z += ...
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3answers
119 views
Acceleration based on current speed?
The faster an object goes, the slower it will accelerate, going from 0 to 50 takes a lot less time then going from 50 to 100,
How do I calculate that, though?
EDIT: Extra details,
This specific ...
5
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2answers
173 views
How do I implement a field of vision for AI entities?
I am considering how to implement a field of vision system for my AI entities, but am not sure on the order of steps to take. The thought process that I had was to use a combination of radial distance ...
1
vote
1answer
90 views
AI algorithm for avoiding bullets in a shoot-em-up game
I am working on a shoot-up-game in XNA, it is going to be my final project in school. I was thinking of utilizing the minimax algorithm for AI agents for making tactics. However, I ralized that the ...
2
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2answers
99 views
Match-3 game level generator
I made match-3 game and now i trying to add level generator. Now I generate level by filling random cells with random blocks, but I want to create generator which for given number of moves and number ...
2
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3answers
124 views
Bubble shooter falling algorithm
To complete this question about the same color search algorithm, I would like to know if someone knows which is the best implementation for making other bubbles fall when they are no longer attached. ...
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3answers
278 views
Optimizing updating thousands of enemies? (Or break up the enemies that need updated?)
Thanks in advance for wanting to help.
I have an array of (right now) ~1000 enemies that I need to update every frame. The issue, I believe, is mainly brute-force checks. I've profiled my ...
5
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0answers
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Unity Occlusion Portals: What and How?
(Here I eat my words on Meta about posting Unity questions on Unity Answers... since that site is less responsive than this one.)
Unity provides cell-based Occlusion Culling (via Umbra, I believe). ...
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1answer
58 views
Help with fleet combat strategy game AI
can you tell me how to implement a game AI like the sea battle Ai in NAPOLEON:total war.
I want to finish a small game,which the ship can occupy the island to produce more ships and my fleet can ...
5
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3answers
232 views
Random monsters move in-sync instead of individually
I am making a game in which monsters spawn randomly and begin to move around randomly. I am fairly new at programming but not at game development. Through using a few tutorials I was able to make 1 ...
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2answers
131 views
How do I make a vector exactly reach a line?
Let's say a vector starts at Point P and points in the direction of v. How do I make sure that this vector exactly reaches the line? Its end should be exactly on the line, and not cross it.
5
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1answer
123 views
Differential programming for a vehicle
I am to a point on my vehicle where, when im going fast and turning, the vehicle acts weird because the inside tires are moving faster than the outside tires. So i need to figure out how to program in ...
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2answers
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How to make sure that a Point A moving in the direction V reaches at Point B?
Let say I have,
Point A(X1,Y1) moving in the direction V(W, H). I need to make sure that it reaches B(X2,Y2). I think I need to subtract some value in Point A(X1, X2). But not know what? I also sure ...
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3answers
95 views
+50
PyGame QIX clone, filling areas
I'm playing around with PyGame.
Now I'm trying to implement a QIX clone.
I have my game loop, and I can move the player (cursor) on the screen.
In QIX, the movment of the player leaves a trace ...
-2
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0answers
46 views
How do I ensure that rectangles inside an enclosing rectangle are always on a straight line?
I need to fill the outer rectangle with smaller rectangles of a fixed size. How to make the small rectangles always lay on a straight line(in red color)? I am placing rectangles in a particular ...