0
votes
0answers
14 views

Drawing on XNA screen

I need to use Microsoft.Ink library on XNA. Previously I used ink library on winforms application and drawing on the form screen is very easy and it looks pretty good. However, when I do the same ...
0
votes
0answers
9 views

Need help with a trigger for a certain event

In my game, I have 4 players on team 1. They have to take out 5 of the other teams sensor towers to cause the missle turrets to deactivate/blow up. How can I do this? Basically, how can I make it so ...
0
votes
3answers
67 views

How would I successfully split a vector to increase game performance?

Okay so I have a vector for all of the monsters that are spawned in my game. All of these monsters are in a single vector and are "active" according to what zone they are in relative to the player's ...
-3
votes
3answers
46 views

OpenGL and Win32 API

Why does almost every book on OpenGL teach or discuss the API in the context of Win32 API? Is Win32 API necessary to learn OpenGL Game Programming?
0
votes
1answer
24 views

How can I link to callback functions in Lua such that the callbacks will be updated when the scripts are reloaded?

I'm implementing Lua scripting in my game using LuaBind, and one of the things I'm not clear on is the logistics of reloading the scripts live ingame. Currently, using the LuaBind C++ class ...
0
votes
1answer
55 views

What is the Relative Rarity of Blocks Generated in Minecraft?

I was watching a tutorial from last year that was discussing how to create blocks that would be generated with the world. I have lost the link to the video, but the basic issue I'm having here is ...
1
vote
0answers
63 views

How Are Blocks Generated in Minecraft?

So I have an understanding of Minecraft world dimensions from this very helpful gaming.SE post. A key point in this Notchism is the following, "Terrain is generated, saved and loaded, and (kind ...
0
votes
2answers
46 views

3D: First Person Movement

I've searched and searched for a solution today but haven't found one. I have a Camera with Vector3 and also the camera has an angle. If I use this: hero.position.x += speedX; hero.position.z += ...
0
votes
0answers
33 views

Installer for XNA game, NSIS or WIX

I m evaluating Wix vs NSIS for our installer. Requirements: Runs from command (ie I want to run this in many VMs and see the result of the install, email it or something and roll-back the VM ) I can ...
0
votes
1answer
11 views

JBox2D - how to get vertex positions?

I've created a triangle for jbox2d... public void createTri(){ PolygonDef shape = new PolygonDef(); shape.density = 2.0f; shape.friction = 0.8f; shape.restitution = 0.3f; ...
0
votes
3answers
59 views

How can I store a set of concrete components and implement “GetComponent<T>()?”

I would like an abstract class, AbstractComponentAggregate, which has many AbstractComponents. Users of my framework will create their components by extending AbstractComponent and appending the ...
0
votes
0answers
18 views

Cocos2d - Particle system only releasing when added to parent

I have a class Enemy with it's explosion CCParticleSystemQuad. At the init I initialize my explosion instance by calling: explosion = [CCParticleSystemQuad particleWithFile:@"explosion.plist"]; ...
0
votes
1answer
28 views

What has the most efficient intersection test against an AABB tree - OBB, Cylinder or Capsule?

I'm currently trying to find collisions in 3D between a tighter volume than an AABB and a tree of AABB volumes. I just need to know whether they are intersecting, no closest distance or collision ...
2
votes
1answer
67 views

2D AABB vs AABB Sweep : How to calculate hit normal?

I've implemented a 2D AABBvsAABB sweep cast into my game, however, I'm having difficulty calculating the hit normal of the sweep cast. I have the sweep direction, both a and b AABB positions and xy ...
0
votes
0answers
31 views

Drawing multiple vertex buffer objects

I've been changing my code to use VBOs instead of glBegin/glEnd calls and I ran into a problem. When I render a single object it works as expected, but If try to render more than one my applcation ...

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