Tagged Questions

1
vote
0answers
123 views

Problems with moving 2D circle/box collision detection

This is my first game ever and I'm a newbie in computer physics. I've got this code for the collision detection and it works fine for BOTTOM and TOP collision.It miss the collision detection with the ...
0
votes
1answer
254 views

Provide A Scrolling “Camera” View Over A 2D Game Map

I'm in the process of attempting to create a 2D MMO type game with Kryonet and some basic sprites, mostly for my own learning. I have the back end set up great (By my standards) and I'm moving on to ...
-1
votes
1answer
130 views

What are good resources to start with 2D game programming in Java? [closed]

I'm looking into developing some 2D games in Java, I would like to know some resources (Tutorials, Books, etc.) for getting started. I already know the basics of Java and OOP, but I'm not a Senior ...
0
votes
0answers
49 views

OpenGL 2D Depth Perception [closed]

Possible Duplicate: OpenGL 2D Depth Perception I have a 2D RPG game written in Java using LWJGL. All works fine, but at the moment I'm having trouble deciding what the best way to do depth ...
0
votes
3answers
219 views

OpenGL 2D Depth Perception

I have a 2D RPG game written in Java using LWJGL. All works fine, but at the moment I'm having trouble deciding what the best way to do depth perception is. So , for example, if the player goes in ...
0
votes
0answers
311 views

LibGDX Box2D Body and Sprite AND DebugRenderer out of sync

I am having a couple issues with Box2D bodies. I have a GameObject holding a Sprite and Body. I use a ShapeRenderer to draw an outline of the Body's and Sprite's bounding boxes. I also added a ...
4
votes
1answer
138 views

Clicking on clues and other objects in a 2D cluedo like game

I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game ...
-5
votes
1answer
308 views

How to properly scroll a 2D tilemap?

Hello and I'm trying to make my own game engine in Java. I have completed all the necessary ones but I can't figure it out with the TileGame class. It just can't scroll. Also there are no exceptions. ...
1
vote
2answers
383 views

Java game engine for android and desktop [closed]

I want implement 2d game as desktop application. And after development move it to android platform. Engine should be have input and network managers. Help me choose.
2
votes
1answer
199 views

2D bullet movement speed problem [closed]

Possible Duplicate: Moving from A(x,y) to B(x1,y1) with constant speed? My problem is that I can't get my bullet movement right. The current update code I have for it is: speedX = deltaX; ...
1
vote
1answer
169 views

Rotation of images in Slick2D

I have have a rotation problem in the Slick2d library, the image is just not rotating (ie I set a rotation but no result is shown). Here is the rotation code: if (input.IsKeyDown(Input.KEY_LEFT)) { ...
0
votes
1answer
267 views

Resource not found: testdata/alphamap.png

I started a tutorial for java's slick 2d library, called SlickBlocks which is essentally a tetris clone. The problem is I have followed and typed in the code examples to the dot, yet when I run it I ...
1
vote
1answer
183 views

Relating a point after an image is panned and zoomed

For Android, let's say you have a image of a map that you draw inside your view. On this map there are many, many "hot spot" locations where you want your user to be able to select. Given that there ...
5
votes
3answers
598 views

Should I move the world or move the player?

I'm about to start developing a sidescrolling game where the players goal is to travel as far as he can in the horizontal axis before touching down. Note that I do not need to ever travel back on the ...
1
vote
1answer
273 views

Android Game, Blurring effect while moving camera

I have posted this issue on stackoverflow, but unfortunately nobody couldn't find solution, maybe someone here know this. I'm developing Side Scroll 2D Game, using AND ENGINE ...

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