Tagged Questions

19
votes
8answers
2k views

Is Java viable for serious game development?

Ever since I was a little kid, my dream has been to develop games. Well, now that I am older, more mature, and have some programming experience, I would like to start. However, I would like to turn ...
1
vote
2answers
382 views

Java game engine for android and desktop [closed]

I want implement 2d game as desktop application. And after development move it to android platform. Engine should be have input and network managers. Help me choose.
-4
votes
2answers
147 views

Java Game Engine

First off, I want to ask if what does it really mean by Java Game Engine...? All I know for engines mean is that these are either the editors of the game or makes the game run, starts the game...etc. ...
2
votes
1answer
224 views

How to setup JBox2D

I resently downloaded the JBox2D but how do I set this up?.. Its jbox2d-2.1.2.2 All I can see is a bunch of code and folders. Any websites with step by step tutorial?? You know how??
-4
votes
1answer
272 views

should i use java or c#? [closed]

i know a similar question has been asked before but, my question is somewhat different. I have been learning C# for a few years but nothing in game making, more like applications and web like ...
1
vote
2answers
327 views

Isometric game data structure and rendering

I'm starting development of a 2d isometric(tiled, roguelike) game and i'm brainstorming wich kind of data structure i would use to store runtime data like tiles and entities, but i don't want to use ...
9
votes
2answers
1k views

how should i develop my android game efficiently?

I have attached a image of a flow chart that i made in paint. The image shows how i want to develop my game. I want a game that runs great with smart coding that is easy to update and ad features ...
1
vote
2answers
259 views

Android pong clone, having trouble getting the paddle to stop at the screen edge

Well, I'm obviously very new to game dev and android. I've got a ball bouncing around (successfully detecting screen edge collision so that the bitmap stays within screen) and a paddle that the user ...
0
votes
1answer
734 views

Andengine Traffic game: moving sprites along path on map

I'm developing simple traffic educational game like https://market.android.com/details?id=cz.allianz.krizovatky.android . When the player taps on car sprite, it started to move with other cars. If ...
10
votes
3answers
256 views

Should scripts interact with an abstraction of the engine?

I'm using Java and Jython, and after some research I discovered giving scripts direct access to the engine interface could be a mistake, as it would tightly couple the two. It looks like most ...
1
vote
1answer
305 views

Network Abstraction for a Java Game Messaging System

I'm currently working on an online java game. Currently building the messaging system between the client/server and I came across a big if. I am not experienced as a game programmer, only worked with ...
5
votes
5answers
636 views

Best resources to learn Game Development from a Java background?

I'm an enterprise Java programmer, however something I've been interested in and what got me into the whole programming thing was the idea of being able to create a game. Just wondering if anybody ...
6
votes
5answers
2k views

Should I use XNA (C#) or Java to create a basic game engine?

My project is to design and build a game engine (in just about 3 months). I've been looking at two options for this game engine, either make it with XNA (and C#) or Java. My experience with XNA/C# ...
7
votes
2answers
540 views

Are there any game engines in C# or Java that are cross-platform and support multitouch input?

I'm looking for game engines (particularly 2D) that can run/create games for Windows, Mac, and Linux, and support multitouch inputs and gestures. I'm able to find many that meet the first two ...
12
votes
9answers
3k views

C# (Mono)/Java 3D Game Engine recommendation

can you recommend a good C# game engine for cross platform (Win/Mac/Linux, I don't care about consoles) development? I've got some experience with raw OpenGL and I played around with Java bindings ...