Tagged Questions
4
votes
5answers
676 views
Do game studios hire people based on their math knowledge alone?
I have very little programming skills outside of very basic levels of Java, but I have excellent math and science knowledge. I was wondering what I could offer any potential team if I were to go into ...
7
votes
4answers
2k views
Complete Math Library for use in OpenGL ES 2.0 Game?
Are you aware of a complete (or almost complete) cross platform math library for use in OpenGL ES 2.0 games?
The library should contain:
Matrix2x2, Matrix 3x3, Matrix4x4 classes
Quaternions
...
0
votes
1answer
199 views
Particles are not moving correctly [closed]
I want to make a particle explosion, after something gets destroyed, but somehow only one line of mixed colors show up on the screen.
Here's the header:
http://pastebin.com/JW5bPLj2
Here's the ...
2
votes
1answer
108 views
Make an object slide around an obstacle
I have path areas set up in a game I'm making for canvas/html5 and have got it working to keep the player within these areas. I have a function isOut(boundary, x, y) that returns true if the point is ...
0
votes
2answers
192 views
Check if an object is facing another based on angles
I already have something that calculates the bearing angle to get one object to face another. You give it the positions and it returns the angle to get one to face the other.
Now I need to figure out ...
19
votes
5answers
830 views
Beyond “Novice” Game Projects
I was reading this answer on the type of math a game developer should know and this part really stood out at me:
How do I move my game object? The novice might say:
"I know! I'll just do:" ...
6
votes
2answers
203 views
What score/level function is often used?
In many games you raise a level when you reach a certain score, and later levels are harder to reach than in the beginning.
I am suspecting that it is some sort of exponential function that is used ...
73
votes
17answers
11k views
What math should all game programmers know? [closed]
Simple enough question: What math should all game programmers have a firm grasp of in order to be successful?
I'm not specifically talking about rendering math or anything in the niche areas of game ...
8
votes
4answers
526 views
How could you parallelise a 2D boids simulation
How could you program a 2D boids simulation in such a way that it could use processing power from different sources (clusters, gpu).
In the above example, the non-coloured particles move around ...
2
votes
1answer
182 views
Approximating walking physics via simpler sliding physics
I am modeling walking insects. I implement them as cuboids and use forces (including friction and drag), to control motion. However, the movement characteristics of this 'sliding box' physics don't ...
4
votes
4answers
836 views
How to find two perpendicular lines given a single plane
Hey guys, i was wondering how i would go about finding the perpendicular lines relative to a surface normal.
For instance say i have (0,0,1) the expected output would be (1,0,0) and (0,1,0). What ...