Jump into Windows Phone Developer Tools and XNA Game Studio 4.0
Installing Windows Phone Developer Tools
Creating your first Windows Phone XNA application
Deploying your game on an emulator or device
Getting familiar with orientation
Using DrawableComponent and GameServices
Playing with Windows Phone Touch and Sensors
Creating your first touch application/game
Taking your touch application to the next level
Creating a Touch Directional Pad (D-pad)
Controlling images with Multi-Touch control
Using accelerometer to make a ball move on your phone
Coordinates and View Your First Step into XNA Game Development on Windows Phone 7
Drawing the axes for a 2D game
Setting up the position, direction, and field of view of a fixed camera
Drawing the axes for a 3D game
Implementing a first-person shooter (FPS) camera in your game
Implementing a round rotating camera in a 3D game
Using culling to remove the unseen parts and texture mapping
Heads Up Display (HUD) Your Phone Game User Interface
Creating a Simple Sprite Sheet animation in a 2D game
Creating a Complex Sprite Sheet animation in a 2D game
Creating a text animation in Adventure Genre (AVG) game
Creating a text-based menu the easiest menu to create
Creating a 3D model-based menu
Creating a progress bar for game content loading and value status
Creating a listbox to speed up your information management in a game
Creating a text input control to communicate with others in a game
The architecture and flow of content processing
Creating a custom importer and processor for your text
Manipulating the extracted information from an image in the content pipeline
Extracting BoundingSphere and BoundingBox information from models
Entering the Exciting World of 3D Models
Controlling a model with the help of trackball rotation
Translating the model in world coordinates
Viewing the model hierarchy information
Highlighting individual meshes of a model
Implementing a rigid model animation
Creating a terrain with texture mapping
Calculating the normal vectors from a model vertex
Simulating an ocean on your CPU
Detecting the intersection of line segments
Implementing per pixel collision detection in a 2D game
Implementing BoundingBox collision detection in a 3D game
Implementing BoundingSphere collision detection in a 3D game
Implementing ray-triangle collision detection
Mapping a tapped location to 3D
Implementing sphere-triangle collision detection
Making a 3D ball move along a curved surface
Adding sound effects to your game
Adding stereo sounds to your game
Rendering different parts of a character into textures using RenderTarget2D
Creating a screen transition effect using RenderTarget2D
Performance Optimization Fast! Faster!
Optimizing your game's performance
Using the EQATEC Profiler to profile your game's running time
Reducing the game contents' loading time
Improving game performance with garbage collection
Preferring struct rather than class when just an instance is needed
Preparing to submit your application to the Marketplace