Tagged Questions
5
votes
2answers
234 views
OpenGL 2 and back vs 3 and forward: What are the key differences for 2D graphics?
OpenGL contexts before and after OpenGL 3.0 are rather different. So far I've really only worked with buffers on either side anyway, I do know the most notable difference is lack of Immediate Mode.
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4
votes
2answers
408 views
Question about separating game core engine from game graphics engine
Suppose I have a SquareObject class, which implements IDrawable, an interface which contains the method void Draw(). I want to separate drawing logic itself from the game core engine.
My main idea ...
4
votes
4answers
612 views
The recommended road map to be a good graphics/game engine programmer
I am a computer science student and I am developing with C/C++ and Python and I want to begin learning graphics tools to start developing with game engines, especially the Blender Game Engine. So what ...