Tagged Questions

0
votes
1answer
226 views

What maths should I learn for game programming, and what aspect of programming does it relate to? [closed]

Possible Duplicate: What math should all game programmers know? Obviously a good knowledge of maths is essential for good programming, my maths isn’t the best ( I didn’t pay attention in ...
1
vote
3answers
250 views

Blending animations for more character movements

I am making a hack n slash 3rd person game, and I want the character movements to be more dynamic not like fighting games where you have a moves list. I want to animate tons of different animations ...
3
votes
3answers
1k views

Complete Math Library for use in OpenGL ES 2.0 Game?

Are you aware of a complete (or almost complete) cross platform math library for use in OpenGL ES 2.0 games? The library should contain: Matrix2x2, Matrix 3x3, Matrix4x4 classes Quaternions ...
3
votes
2answers
304 views

When constructing an orientation matrix, are the rows of the matrix the axis?

When constructing an orientation matrix, are the rows of the matrix the axis? The matrix is row-major and I'm multiplying vectors on the right (Mv). So, the matrix looks like r0c0 r0c1 r0c2 r1c0 ...
2
votes
2answers
213 views

How do you transform a vector to use another objects orientation?

I want to take a vector that is using world coordinates and position it using the orientation of an object. So, if the direction of the object is the z-axis, and the vector is (0,0,1), then the ...