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2
votes
1answer
59 views

Scripting: Loading all scripts at runtime vs loading scripts when needed

I'm using Boo as a scripting language in my C#/.NET game via the in memory compiler with it and I really love it, however I'm having trouble deciding when I should load my scripts. This is my first ...
1
vote
2answers
213 views

How do you make game objects (enemies, NPCs) move in interesting, non-linear ways? (e.g. shoot 'em up enemies)

I'm using a series of easing equations to make menus and transitions a little more interesting in my first game. That got me thinking about how game objects (enemies, NPCs, spaceships, whatever) are ...
6
votes
1answer
194 views

How do I communicate with an IronPython component in a C#/XNA game?

My XNA game is component-oriented, and has various components for position, physics representation, rendering, etc, all of which extend a base Component class. The player and enemies also have ...
0
votes
3answers
145 views

How should I start out? [closed]

I want to learn to program, as it seems very interesting. I was wondering where i should start or what I should start with? Any and every tip would be nice.
2
votes
2answers
174 views

Scripting language with class instance support

I have come across the need to use a scripting engine for my C++ game, but after experimenting with many languages since the last few days, nothing has truly stood out as the obvious choice for a ...
7
votes
2answers
352 views

Handling scripted and “native” components in a component-based entity system

I'm currently trying to implement a component-based entity system, where an entity is basically just an ID and some helper methods tying a bunch of components together to form a game object. Some ...
1
vote
2answers
226 views

What is a good “easily” moddable and scriptable 3D game?

I've made a fair number of 2D games (and actually completed/released a few of them). I'm hesitant to move into the 3D realm, because of the order of magnitude (everything takes ~10x more work). To ...
8
votes
2answers
749 views

What are the pros and cons of Lua vs. Python as a scripting language for XNA/C# platform?

I am thinking about giving a go to one of my ancient ideas for a game. The core point of this game would be the possible level of functional customization of the game environment and objects (such as ...
4
votes
3answers
428 views

Exporting Blender bones

I wrote an exporter for blender models that works great for meshes. I'm attempting to extend that to bones defined in blender. However I haven't found good information for exporting bone data. How can ...
2
votes
2answers
136 views

How to make and render a simple game just with 3d max?

I want to make a simple EXE file, where there is one object in the scene and the user can rotate that object by using arrow keys (or mouse). Is there any way in which I don't have to use a game engine ...
1
vote
3answers
484 views

Unity: Assigning a key to perform an action in the inspector

I am trying to write a simple piece of code in JavaScript where a button toggles the activation of a shield, by dragging a prefab with Resources.load("ActivateShieldPreFab") and destroying it again ...
2
votes
1answer
356 views

Changing properties for multiple objects in unity 3d free?

So my team and I need to assign values to specific values in the inspector to large numbers of objects. For example, we have a script that's assigned to all the walls, and all the floors. We want to ...
2
votes
2answers
511 views

Game State Management using Lua

I want to be able to (only) define game states using Lua script, but I'm not sure how I should do it. Here's what I have in mind currently: For each state, I will create a .lua file that contains a ...
10
votes
3answers
256 views

Should scripts interact with an abstraction of the engine?

I'm using Java and Jython, and after some research I discovered giving scripts direct access to the engine interface could be a mistake, as it would tightly couple the two. It looks like most ...
10
votes
6answers
615 views

When would I use “scripts” or “scripting” in a game, as opposed to the core language?

The terms scripts and scripting appear to be used interchangeably on the Game Development Stack Exchange, but other than reading questions about a scripting language choice, I don't understand the ...

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