OGRE 3D 1.7 Application Development Cookbook
Delving Deep into Application Design
Creating a Win32 Ogre application
Creating an MFC Ogre application
Creating an MFC Ogre application with a ribbon
Creating a Windows Forms Ogre application
Creating a custom resource manager
Using the keyboard input to navigate an Ogre scene
Using the mouse input to navigate an Ogre scene
Using voice input with static grammar
Using voice input with dynamic grammar
Using text-to-speech to make the application speak
Creating terrain from a LandXML file
Creating Delaunay triangulation
Creating parametric superellipsoids
Loading a scene from an XML file
Using geoimages as terrain textures
Creating transparent materials
Converting a 2D path into a 3D path