Unity 3D Game Development by Example
Browser-based 3D? Welcome to the future
Time for action - install the Unity Web Player
Should we try to build FusionFall?
Walk before you can run (or double jump)
There's no such thing as "finished"
Don't stop there live a little!
The mechanic that launched a thousand games
Creating the ball and the hitter
Time for action - create the ball
Time for action - rename the ball
Time for action - move the ball into the "sky"
Time for action - shrink the ball
Time for action - save your Scene
Time for action - add the Paddle
Time for action - move and rotate the light
Time for action - test your game
Time for action - add physics to your game
Understanding the gravity of the situation
Time for action - make the ball bouncy
Time for action - write your first Unity Script
With great sandwich comes great responsibility
Time for action - find the Mesh Renderer component
Time for action - make the ball reappear
Time for action - journey to the Unity Script Reference
What's another word for "huh"?
Time for action - unstick the Script
Time for action - create a new MouseFollow Script
Time for action - animate the Paddle
Screen Coordinates versus World Coordinates
Time for action - animate the Paddle
Time for action - log the new number
Time for action - declare a variable to store the screen midpoint
Time for action - follow the Y position of the mouse
Time for action - revisit the Unity Language Reference
Time for action - add the sample code to your Script
Time for action - set up two Scenes
Time for action - prepare the GUI
Time for action - create and link a custom GUI skin
Time for action - create a button UI control
Time for action - nix the mipmapping
Time for action - center the button
Time for action - add both scenes to the build list
Time for action - prepare the game Scene
Time for action - store the essentials
Time for action - create an area to store the grid
From zero to game in one chapter
Time for action - center the game grid vertically
Time for action - center the game grid horizontally
Time for action - prepare to build the deck
Time for action - build the deck
Time for action - modify the img argument
Time for action - make the cards two-sided
Time for action - build the card-flipping function
Time for action - build the card-flipping function
Time for action - ID the cards
Time for action - compare the IDs
Time for action - check for victory
Time for action - prepare the clock script
Time for more action prepare the clock text
Still time for action change the clock text color
Time for action - rides again create a font texture and material
Time for action - what's with the tiny font?
Time for action - prepare the clock code
Time for action - create the countdown logic
Time for action - display the time on-screen
Time for action - grab the picture clock graphics
Time for action - flex those GUI muscles
Time for action - rig up the textures
Time for action - write the pie chart Script
Time for action - commence operation pie clock
Time for action - positioning and scaling the clock
Time for action - explore the models
Time for action - change the FBX import scale settings
Time for action - make the Mesh Colliders convex
Time for action - make the Hands and Tray follow the Mouse
Time for action - get your heart on
Time for action - ditch the Ball and Paddle
Time for action - material witness
Time for action - multiple erections
Time for action - create a font texture
Time for action - create the HeartBounce Script
Time for action - tag the tray
Time for action - tweak the bounce
Time for action - keeping track of the bounces
Time for action - add the lose condition
Time for action - add the Play Again button
Time for action - poke those particles
Time for action - create a Spark Material
Time for action - lights, camera, apartment
Time for action - add the character
Time for action - register the animations
Time for action - script the character
Time for action - open the Pod Bay Door, Hal
Time for action - collision-enable the Character
Time for action - re-Prefab the Prefab
Time for action - apocalypse now?
Time for action - the point of impact
Time for action - hook up the explosion
Time for action - amass some glass
Time for action - create a Particle System
Time for action - make it edgier!
Time for action - contain the explosion
Time for action - let's get lazy
Terminal velocity is a myth bombs fall faster
Time for action - tag the objects
Time for action - write the collision detection code
Time for action - animation interrupts
Time for action - add facial explosions
Time for action - make some noise
Time for action - add sounds to the FallingObjectScript
Time for action - mix it up a bit
Time for action - duplicate your game project
Time for action - space this sucker up a bit
Time for action - enter the hero
Time for action - bring on the bad guys
Time for action - do some housekeeping
Time for action - fixing the fall
Time for action - tweak the hero
Time for action - give up the func
Time for action - itchy trigger finger
Time for action - futurize the bullet
Time for action - building Halo
Time for action - Code Do-Si-Do
Time for action - the maaagic of aaaarguments
Time for action - add the most important part of any spaceshooter
Time for action - haul in the hallway
Time for action - meet me at camera two
Time for action - adjust the Main Camera
Time for action - deck the halls
Time for action - turn on the lights
Time for action - set up the camera rig
Time for action - animate the bouncer
Time for action - I like to move it move it
Time for action - animate the runner
Time for action - how to "handle" Nurse Slipperfoot
Time for action - you spin me right round