What is Unity and why should I care?
Getting a real application running on a device
Time for action — Loading a project
Time for action — Select iPhone as a target platform
Time for action — Publishing to our device
Time for action — Creating a new layout
Time for action — Saving a new layout
Time for action — Deploying Unity Remote
Time for action — Testing our application using Unity Remote
Time for action — Creating a scene
Time for action — Creating objects in a scene
Time for action — Let there be light
Time for action — Hello "World"
Time for action — Controling the camera
Time for action — Deploying to the iOS device
Basic concepts of Unity development
Time for action — Exporting asset packages
Time for action — Importing asset packages
Time for action — Adding components to Game Objects
Time for action — Positioning, Rotating, and Scaling a Game Object
Time for action — Adding audio clips
Time for action — Creating prefabs
Scripting: Whose line is it anyway?
Time for action — Creating and organizing scripts
Time for action — Identifying the type of iOS
Time for action — Changing state according to player location
Time for action — Rotating the screen
Time for action — Yarr! There be pirates!
Time for action — Project setup
Time for action — Building a game world
Time for action — Getting oriented
Time for action — Implementing the joysticks
Time for action — Implementing the camera control
Time for action — Animating the player character
Time for action — Importing from Mixamo
Time for action — Driving our character
Time for action — Getting a driver's license with Root Motion Controller
Time for action — Updating upon device tilt
Shaking the device to perform a healing action
Time for action — Detecting a shake
Time for action — Adding ambient sounds
Time for action — Adding sounds to actions
Time for action — The sound of music
Time for action — Playing embedded video
Time for action — Streaming video
Time for action — Creating the menu background
Time for action — Adding buttons to the GUI
Time for action — Prime31 UIToolkit
Time for action — Readying the weapon
Time for action — Adding a particle system
Time for action — Adding animation events
Time for action — Detecting collisions
Time for action — Attaching a rag doll
Time for action — Using breakpoints
Time for action — Debugging the application
Time for action — Stepping through the game
Time for action — Fine tuning the application (Pro Versions)
Object pooling — Into the pool
Time for action — Optimizing with the object pool
Time for action — Generating Beast lightmaps
Commercialization: Make 'fat loot' from your Creation
Time for action — Readying your app for sale
Time for action — Adding In-App purchases
Time for action — Adding content to the Unity Asset Store
Measuring success with iTunes Connect