PacktLib: Unreal Development Kit Beginner’s Guide

Unreal Development Kit

Credits

About the Author

About the Reviewers

www.PacktPub.com

Preface

Level Design HQ

Time for action UDK download and installation

UDK folder structure

Time for action launching the editor

Autosave

Content browser

Time for action movement and rotation

BSP

Time for action using BSP brushes and static meshes

Additive and subtractive

Unreal scale and proportions

Grid snapping

Viewport options

Summary

Hello UDK

Your first map

Time for action setup, where to save the file, what to name it

Why CSG?

Time for action the builder brush and our first cube

Subtractive

Brush Order

Time for action geometry editing tool

Time for action building our first room

Time for action placing lights and a player start

Time for action creating a hallway and a second room

Time for action applying materials to CSG surfaces

Surface Properties

Time for action test map and add bots

Summary

Applying Lighting Effects

Directional lights

Point lights

Spotlights

Skylights

Time for action different types of light

Point lights

Spotlights

Directional lights

Skylights

Time for action lightmaps

Time for action adjusting lightmaps on CSG surfaces

Time for action lightmaps on static meshes

Summary

Battling the Elements

Time for action the basics

Time for action add a new particle emitter

Time for action the smoke example

Time for action adding height fog

Time for action creating the surface

Time for action water volumes

Time for action underwater

Summary

Movement with Movers

Time for action a basic elevator/door

Time for action elevators UT style

Time for action a continuously looping animation

Time for action a continuously rotating animation

Time for action attaching something

Summary

Terrain

Time for action your first terrain

Time for action applying materials

Time for action light mapping

Summary

Adding Gameplay Elements into your Map

Adding gameplay elements

Time for action naming your map

Time for action adding a player start

Time for action play in editor

Time for action placing pickups

Time for action placing weapons

Time for action placing jump pads

Time for action adding other game object types

Bot pathing

Time for action adding path nodes

Summary

Complex Event Sequences

Time for action a simple sequence

Time for action basic UIScene

Time for action basic cut scene

Summary

Materials

What is a material?

Time for action creating a new material

Time for action adding textures to a material

Time for action creating a shiny metal surface

Time for action adding a normal map

Time for action seeing your material in the world

Time for action giving a perfect texture to your material

Time for action color specular highlight

Time for action adding a tint to the diffuse color

Time for action making your material easy to read

Summary

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