How to create Animation: Paint and thread : Animation « 2D Graphics GUI « Java

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Java » 2D Graphics GUI » AnimationScreenshots 
How to create Animation: Paint and thread
How to create Animation: Paint and thread
     

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Insets;
import java.util.Timer;
import java.util.TimerTask;

import javax.swing.JFrame;

public class Animate extends JFrame {

  private static int DELAY = 100;

  Insets insets;

  Color colors[] Color.RED, Color.ORANGE, Color.YELLOW, Color.GREEN,
      Color.BLUE, Color.MAGENTA };

  public void paint(Graphics g) {
    super.paint(g);
    if (insets == null) {
      insets = getInsets();
    }
    // Calculate each time in case of resize
    int x = insets.left;
    int y = insets.top;
    int width = getWidth() - insets.left - insets.right;
    int height = getHeight() - insets.top - insets.bottom;
    int start = 0;
    int steps = colors.length;
    int stepSize = 360 / steps;
    synchronized (colors) {
      for (int i = 0; i < steps; i++) {
        g.setColor(colors[i]);
        g.fillArc(x, y, width, height, start, stepSize);
        start += stepSize;
      }
    }
  }

  public void go() {
    TimerTask task = new TimerTask() {
      public void run() {
        Color c = colors[0];
        synchronized (colors) {
          System.arraycopy(colors, 1, colors, 0, colors.length - 1);
          colors[colors.length - 1= c;
        }
        repaint();
      }
    };
    Timer timer = new Timer();
    timer.schedule(task, 0, DELAY);
  }

  public static void main(String args[]) {
    Animate f = new Animate();
    f.setSize(200200);
    f.show();
    f.go();
  }
}
           
         
    
    
    
    
  
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