Adobe ActionScript is the open source object orientated programming language of the Adobe Flash Platform. ActionScript 3 is a dialect of ECMAScript, targeted for Adobe Flash Player 9 and higher.
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How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?
Remember my old question: 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing?
I figured I could use a Pixel Bender Shader to do the computation for ...
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39 views
Nape physics - Moving a body
Hey I'm currently getting started with physics engines and I set up a body (box shaped) which represents my character.
Question: Which methods can I use to move a Nape.Body aka my char?
I tried so ...
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1answer
56 views
2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing?
I wish to add the ability to zoom-in, zoom-out, rotate and move the view in a top-down view over a collection of points and lines in a large 2d map. I split the map into a grid so I only need to ...
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How to Generate Spritesheet from a 'problematic' animated Symbol in Flash Pro CS6?
In the new Flash Pro CS6 there is an option to generate spriteheet from a symbol. I used these tutorials:
http://www.adobe.com/devnet/flash/articles/using-sprite-sheet-generator.html
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Extract derived 3D scaling from a 3D Sprite to set to a 2D billboard
I am trying to get the derived position and scaling of a 3D Sprite and set them to a 2D Sprite.
I have managed to do the first part like this:
var p:Point = sprite3d.local3DToGlobal(new ...
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1answer
56 views
Workflow with Flash Pro CS6 and FlashDevelop: Using fla and swc to store assets
I am using this tutorial:
http://www.flashdevelop.org/wikidocs/index.php?title=AS3:FlexAndFlashCS3Workflow
In the past older versions of Flash Pro I was able to complete these steps:
right-click ...
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2answers
85 views
Large Sprite Performance
I've got a large Sprite generated using a set of vertices(x,y coordinates) and a bitmap pattern (using moveTo, lineTo, beginBitmapFill, endFill ...etc). It's about 15000 pixels wide and between 1500 - ...
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Game Over function is not working Starling [closed]
I've been following a tutorial over the web but it somehow did not show something about creating a game over function. I am new to the Starling framework and Actionscript so I'm kind of still trying ...
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51 views
How to code a 4x shader/filter which emulates arcade crt display behavior?
I want to write a shader/filer probably in adobe Pixel Bender that will do the best job possible in emulating the fill of an oldskul monochromatic arcade CRT screen. Much like this here:
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1answer
73 views
Placing items randomly in a dynamically generated terrain
I'm currently working on a 'Tiny wings' like game. I've already asked about the angle of the items in curved lines and i solved (thank you for responses),i'm currently placing the items in random ...
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1answer
128 views
What are the advantages and challenges of using HaXe over ActionScript 3?
I read this:
http://webr3.org/blog/haxe/bitmapdata-vectors-bytearrays-and-optimization/
And this:
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23 views
Faking Display tree (Sprite) parent child relationships with rasters (BitmapData) in ActionScript 3
I am working with Rasters (bitmapData) and blliting (copypixels) in a 2d-game in actionscript 3. I like how you can move a sprite and it moves all it's children, and you can simultaneously move the ...
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2answers
36 views
Is there is IO text files in actionscript2 or 3?
i tried actionscript recently,am little scared
i want to make a game that input a word from about 3000 randomly,
do actionscript support that,or
should i try another language?
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1answer
65 views
A few meta questions about making flash games [closed]
A few questions for a beginner game maker without an artist.
Is there a site where flash game creators can download (and use) free art? I don't need character sprites but environments like trees, ...
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1answer
192 views
Using Event Driven Programming in games, when is it beneficial?
I am doing a refresher on ActionScript 3.
Other than using rudimentary tools like, Event.ENTER_FRAME and using events to receive input from the user's mouse and keyboard, I find that I rarely use ...