Tagged Questions

iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.

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6
votes
1answer
186 views

$0.99 or Free with Virtual goods - Reveune Model for mobile games question

I'm trying to decide between a paid game and a free to play game. Is there research on the pros and cons of each one. I would really appreciate some concrete data on this and not just opinions. This ...
-3
votes
0answers
53 views

Which applications should I use to create a game for OSX? (not iOS) [closed]

Probably a stupid question, but here goes! I want to make a simple game for OSX only, i'm not interested in iOS. I want to use a framework like cocos2d or Sparrow but it seems they're all targeted ...
4
votes
1answer
84 views

Has anyone tried using one of those BAAS providers to create mobile games?

I'm hearing a lot about different companies offering back-end as a service (BAAS) for mobile apps but it seems like none of them are very successful with mobile games. Is there any reason why not ...
0
votes
0answers
46 views

Beginning Game Development on iPhone/iPad [closed]

I'm willing to begin learning iPhone Game development. The problem is that I've found many resources for older models of iPad and iPhone. As you know now both have retina displays and amazingly fast ...
1
vote
0answers
17 views

colliding btRigidBody objects behave strangely when moving slowly

I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine. In my game I have the player's ship and some enemy ships. They're defined as ...
1
vote
2answers
62 views

Lua GameDev iOS - Code on win and mac

I am searching for a simple framework like http://getmoai.com where you can simply code a game in lua for iOS. I want to build it along with a friend. I am using a Mac, he prefers windows so the fw ...
2
votes
2answers
59 views

Separating UI and logic in Objective-C at iOS based Games

How to separate UI and logic in Objective-C based mobile games? Is there any good reference? To develop games, I use Cocos2d library. I need a good reference to separate my UI code from game logic ...
1
vote
1answer
42 views

Drawing application on OpenGL for iOS (iPad)

Some help is needed. I'm developing drawing application on OpenGL (deployment target 4.0) for iOS (iPad). We have 3 drawing tools: pen, marker (with alfa) and eraser. I draw with textures, using ...
0
votes
1answer
63 views

How to make a Sprite using CoreGraphics iOS - Cocos2d-iPhone

I'm trying to make a sprite that uses the graphics that are made with core graphics. I cant seem to find anything to explain how to make shapes using core graphics to create a sprite to use in ...
0
votes
0answers
27 views

Admob banner not getting remove from superview

I am developing one 2d game using cocos2d framework, in this game i am using admob for advertising, in some classes not in all classes but admob banner is visible in every class and after some time ...
10
votes
3answers
394 views

How to decide how much to charge for development?

So two other friends and I are a very small game dev studio. So far we haven't released a game but we have 2 games almost ready to launch. A bigger studio saw our work and now they want to work with ...
0
votes
2answers
55 views

OOP in cocos2d for ios

I have been pulling my hair out trying to make an object in cocos 2d that is a CCSprite (with an image) and a CCLabelBMFont. I tried making a CCNode object and I tried making a custom CCSprite object ...
3
votes
2answers
123 views

Dynamic libraries are not allowed on iOS but what about this?

I'm currently using LuaJIT and its FFI interface to call C functions from LUA scripts. What FFI does is to look at dynamic libraries' exported symbols and let the developer use it directly form LUA. ...
3
votes
1answer
177 views

Updating games for iOS 6 and new iPhone/iPod Touch

Say I have a game that runs full-screen on iPhone 4S and older devices. The balance of the game is just right for the 480 x 320 screen and associated aspect ratio. Now I want to update my game to run ...
6
votes
2answers
122 views

What is the correct way to implement hit detection with non-rectangular sprites?

What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d? I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As ...

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