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2
votes
1answer
49 views

2D SAT How to find collision center or point or area?

I've just implemented collision detection using SAT and this article as reference to my implementation. The detection is working as expected but I need to know where both rectangles are colliding. ...
1
vote
1answer
111 views

2D SAT Collision Detection not working when using certain polygons (With example)

My SAT algorithm falsely reports that collision is occurring when using certain polygons. I believe this happens when using a polygon that does not contain a right angle. Here is a simple diagram of ...
3
votes
1answer
132 views

Collision Detection with SAT: False Collision for Diagonal Movement Towards Vertical Tile-Walls?

I'm developing my first tile-based 2D-game with Javascript. To learn the basics, I decided to write my own "game engine". I have successfully implemented collision detection using the separating axis ...
3
votes
1answer
311 views

SAT and then what?

I am on my way to make another Arkanoid game but this time I decided that I want it a little bit more realistic than just checking intersections between AABB and inverting one vector's component on ...
4
votes
3answers
428 views

Finding the contact point with SAT

The Separating Axis Theorem (SAT) makes it simple to determine the Minimum Translation Vector, i.e., the shortest vector that can separate two colliding objects. However, what I need is the vector ...