The uvw-mapping tag has no wiki summary.
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1answer
83 views
How would I get this to UV map correctly?
Alright so I have my code to draw out a big landscape using C++ and DirectX. I had it textured with one texture and then needed to add more. I saw people doing it where they had 1 texture image and ...
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38 views
Blender move single UV point
Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex.
This seems ...
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1answer
87 views
What uses are there for multiple UV maps on a model?
I'm trying to think of some reasons why there might be more than one UV map on a mesh. Usually I just unwrap the model, and the same UV map works for both the diffuse color texture, the bump map ...
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1answer
68 views
UVW Unwrap multiple quads on same texture space automatically
I've been looking around the web for the answer to this question, but to no avail. So here I go.
I'm looking for a way to automatically map several quads on the same texture space (for example (0,0) ...
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1answer
187 views
3D Texture Mapping (Atlas)
This is a pretty simple question. If I was to use multiple images in a single texture for a 3D cube, how would I go about re-using each vertex (having 8 total vs 24)?
With a single buffer of 8 ...
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1answer
98 views
Why does multiplying texture coordinates scale the texture?
I'm having trouble visualizing this geometrically - why is it that multiplying the U,V coordinates of a texture coordinate has the effect of scaling that texture by that factor?
eg if you scaled the ...
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1answer
428 views
Exporting UV coords from Blender
So I have searched on google and various other websites but I've not found an answer. The only ones I did find did not work.
So my question is how do I get UV coords from blender (2.63)?
Currently ...
4
votes
1answer
158 views
Automated texture mapping
I have a set of seamless tiling textures. I want to be able to take an arbitrary model and create a UV map with these properties:
No stretching (all textures tile appropriately so there is no ...
3
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1answer
725 views
How to correctly export UV coordinates from Blender
Alright, so I'm just now getting around to texturing some assets. After much trial and error I feel I'm pretty good at UV unwrapping now and my work looks good in Blender.
However, either I'm using ...
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1answer
99 views
Map displacement transformation to texture space?
I am trying to displace geometry in object space without giving the appearance of texture warping.
My idea is to displace the UV lookup by a relative amount to the geometry displacement.
Any ...
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2answers
417 views
Optimizing UV Map Sheet Based On Surface Area?
I am trying to get my UV Map Sheets Optimized Based On Surface Area , I need Them optimized cause my scene area is huge and i want to use them in UDK so i am trying to get maximum possible ...
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0answers
190 views
Trouble with UV Mapping Blender => Unity 3
For some reason I am getting nasty grey edges around the edges of rendered 3D models that are not present in Blender.
I seem to be able to solve the problem by reducing the size of the UV coordinates ...
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1answer
408 views
Multi texturing in XNA
I am attempting to make a map editor for my game, just so I can visualize how the end result would be.
To my world I can add cubes (2 triangles) or corners (1 triangle), which are then added to a ...
2
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1answer
325 views
XNA UV Mapping flipping the Texture every second time
I am making a tile based game. Recently I moved to drawing tiles as primitives to speed up things and also allow for easier lighting (Vertex Shader).
I then took it a step further and made some ...
2
votes
1answer
309 views
Drawing a textured triangle with CPU instead of GPU
I understand the benefits of GPU rendering and such, but for a certain limited application I need to render textured triangles purely using CPU.
I've built a 3D engine capable of object handling, ...