A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

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a game framework by Microsoft that allows deployment for Xbox Live Indie Games as well as Windows Phone 7.
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a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.
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a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.
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a graphics standard and API which targets the desktop and workstation markets. It is designed to be easy to accelerate with dedicated computer hardware, and hence most implementations give g…
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drawn in a two-dimensional space using two-dimensional objects. To represent its position, each game object will have an `x` and a `y` coordinate.
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both a popular programming language and runtime environment which allows Java programs to run unchanged on most hardware and software platforms.
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Operating system for mobile devices. For non-developer questions, see http://android.stackexchange.com
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Refers to games or art assets built in a three-dimensional space, where all positions have X, Y and Z coordinates.
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The determination of whether or not two or more entities make contact with each other during gameplay.
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the practice of designing mechanisms for players to interact with. This is not to be used for programming questions about the "design" of features, engines, etc.
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a collection of libraries and tools that provide a framework to create games.
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Arithmetic, geometry, calculus, and all else which resolves the number-crunching necessary in a game. Math questions are those that deal with the formulae and calculations used by the game in various …
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Engine-design related questions. How code is structured.
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Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.
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a highly cross-platform engine that focuses on easy art pipeline process and uses Mono as its scripting back end.
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A very generic term referring to visual part of a game. Thus try to avoid unrelevant usage and instead tag for specific grapics type (2D, 3D), API, framework or a library you are using if possible.
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a programming environment that allows you to use Visual Studio to create games for Windows Phone, the Xbox 360 console, and Windows-based computers.
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used for calculation, data processing, and automated reasoning. More precisely, an algorithm is an effective method expressed as a finite list of well-defined instructions for calculati…
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a set of multimedia APIs from Microsoft aimed primarily at game developers. Popular APIs within the DirectX collection include Direct3D, XInput, and XAudio.
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The iPhone smartphone designed by Apple Inc. The first iPhone was introduced on January 9, 2007. The iPhone runs on the iOS platform and can download and install applications from the iTunes app store…
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the process of designing, writing, testing, debugging, and maintaining the source code of computer programs.
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a prototype-based scripting language that is dynamic, weakly typed and has first-class functions. It is a multi-paradigm language, supporting object-oriented,…
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The simulation of an in-game entity's motion, such as running or sitting or striking.
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a bitmap (raster image) used in a texture mapping process.
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a computer program that runs on graphics hardware and provides a high degree of control over how scenes are rendered
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A 2D rendering of an object in space.
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a cross-platform multimedia runtime used to embed animations, video, and interactive applications into web pages.
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a free open-source framework for building 2D games, demos, and other graphical/interactive applications for iOS devices.
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an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
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Subset of the OpenGL 3D graphics API designed for embedded devices such as mobile phones.
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an open-source rigid-body 2D physics simulation library for games, written in C++.
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The design and/or logic of how an in-game entity makes decisions about its behavior.
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Two or more computers connected together via cable bound or wireless communication links for the purpose of information exchange.
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The process of generating an image or series of images from a model by means of computer programming.
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HTML 5 refers to new web technologies such as high performance JavaScript engines, canvas 2D and WebGL, video and audio tags.
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A set of rules that govern an in-game experience. Game design is an effort to come up with game mechanics that allow for players to have a fun and engaging experience.
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