Tagged Questions
29
votes
2answers
1k views
How to render realistic ice?
I am trying to write an ice shader in Unity that looks good and at least semi-realistic.
If the following shot (found on Google) was CG, what would its shader include? (the foreground cave). I might ...
7
votes
4answers
1k views
glsl demo suggestions?
In a lot of places I interviewed recently, I have been asked many a times if I have worked with shaders. Even though, I have read and understand the pipeline, the answer to that question has been no. ...
7
votes
4answers
396 views
What types of effects or shaders would you teach in a rendering class? [closed]
I am looking for a list of topics that would be fun to learn and not too complicated to implement with a prototyping tool like FX Composer or Rendermonkey for an intermediate class of real-time ...
5
votes
3answers
2k views
how to add water effect to an image
This is what I am trying to achieve: A given image would occupy say 3/4th height of the screen. The remaining 1/4th area would be a reflection of it with some waves (water effect) on it.
I'm not sure ...
1
vote
1answer
281 views
Mandelbrot set not displaying properly
I am trying to render mandelbrot set using glsl. I'm not sure why its not rendering the correct shape. Does the mandelbrot calculation require values to be within a range for the (x,y) [ or (real, ...