Tagged Questions
6
votes
2answers
346 views
How do I render terrain in a 2.5D perspective, like in the game Don't Starve?
I have experience in making 2D side scroller games such as Terraria, but now I want to challenge myself and make a game that has a 2.5D perspective. The game I am trying to mimic is Don't Starve. ...
4
votes
1answer
502 views
Java rendering performance bottlenecks
I've read a lot of forums about making 3D games in Java but I was unable to build a full picture of how it performs in video games.
I know that it works smoothly for small and average size games, but ...
2
votes
3answers
196 views
Drawing graphics in Java game
I am quite new to game development, so here is a question (maybe a stupid one):
In my sidescroller i have a bunch of different graphics objects that i need to draw (player, background tiles, ...
2
votes
3answers
709 views
Java tilemap not working, Think it has something to do with my image rendering
Hey can someone help me out, I've been trying to fix this for about 2 hours now, and I'm a noob when it comes to game programming and Java(only been reading and programming with it for a week now, ...
2
votes
1answer
212 views
How to draw Isometric game Back to front
What is the for loop or algorytm for a 2D array of tiles that I would render the tiles back to front like this:
1
vote
2answers
100 views
Back to front drawing in an Unorginized array of tiles
I have an Array of tiles in no particular order. How would I do a isometric back to front rendering on it? Do I HAVE to order it?
1
vote
1answer
90 views
Invert colors Java rendering
I am making a 2d platformer in java using the slick2d engine. I only use 2 colors: black and white. I want to implement a feature were i invert the colors of certain entities. However i can't find a ...
0
votes
1answer
153 views
Rendering Loop Problem (Java)
I'm not new to programming, but I am relatively new to game programming. I am trying to create a version of Breakout, as a good basic game to get myself introduced to 2d game programming.
I currently ...
0
votes
1answer
49 views
Render graphics using Doubles in Graphics2D
Currently, I have a JFrame for my game to render in, and I'm using Graphics2D for drawing (The games graphics are fairly simple 2D sprites). However, my delta variable is a double, and all of the ...
0
votes
1answer
164 views
Effectively implementing a game view using java
I am writing a 2d game in java. The game mechanics are similar to the Pokémon game boy advance series e.g. fire red, ruby, diamond and so on.
I need a way to draw a huge map maybe 5000 by 5000 pixels ...
0
votes
2answers
192 views
Rendering another screen on top of main game screen in fullscreen mode
my game runs in fullscreen mode and uses active rendering. The graphics are drawn on the fullscreen window in each game loop:
public void render() {
Window w = ...
0
votes
1answer
173 views
Can't remove JPanel from JFrame while adding new class into it
Basically, I have my Frame class, which instantiates all the properties for the JFrame, and draws a JLabel with an image (my title screen). Then I made a separate JPanel with a start button on it, and ...
0
votes
0answers
94 views
Argumentation Frameworks - Games approach
Logic-based argumentation theory is an area of Artificial Intelligence that models how to rationally choose (i.e., argue about) what to believe or do when faced with conflicting information. The aim ...
0
votes
2answers
448 views
Efficient way to render tile-based map in Java
Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another ...