Tagged Questions
0
votes
2answers
110 views
Why does unity obj import flip my x coordinate?
When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated.
I don't see any option in the importer that might ...
-1
votes
1answer
339 views
UDK or Unity3D? [closed]
I was thinking which is better, UDK or Unity3D. The graphics of UDK is really awesome and better than Unity. So I was also thinking about the programming language they use but I'm using mac so I also ...
3
votes
1answer
140 views
How can I generate a 3d model via a series of transforms?
Is it possible to generate 3D models using some sort of object transformation (like it's shown here), using PovRay or any other tool, and import them into Blender / Unity?
For example starting with a ...
6
votes
3answers
281 views
Why doesn't light continuous on my model?
I created a basic textured cube model with Blender to practice modeling, and then I imported it into Unity. After I put up some lighting it looks pretty ugly. The light is not continuous on a row of ...
1
vote
2answers
203 views
Where to attach global scripts in Unity?
As far as Iknow in Unity, every script must be attached to an object. But what is the case with global scripts? For example in a tetris-like game to which object should I attach the element spawner ...
2
votes
1answer
794 views
Should I use XNA or Unity to build a video game? [closed]
My friend and I are planning to make a video game (like Slender) where the character is stuck in a building, when lightning strikes, and the lights go out and your objective is to find the back-up ...
0
votes
1answer
309 views
Calculate the angle between two 3d vectors: Function always returns 89.1-89.9
I have my own 2d game and I am attempting to calculate the angle between 2 GameObjects.
My Problem: My function that is meant to calculate the angle(direction) between 2 Vector3's doesn't appear to ...
-4
votes
1answer
228 views
Is it better to unity game engine or use c++ and opengl [closed]
I can program in c++ and opengl i also have used unity in the past i find that it is better to build your own game engine than use someone elses.
Opinoins
0
votes
1answer
77 views
What is a correct step by step logic of exporting scene with baked occlusion for loading it at runtime?
I wonder what is a correct step by step logic of exporting scene with baked occlusion (Culling data) for loading that scene at runtime (on fly from the internet for example))?
So currently my plan ...
-4
votes
1answer
526 views
2D top down game - XNA or Unity? [closed]
Hey I want to develop a top down 2D game, probably with Sprites (although 3D models with a fixed camera is an option too).
I know it's not a very specific question - but generally speaking which is ...
0
votes
0answers
138 views
Unity: Side-by-side cameras to Evo3D
I got my hands on a HTC Evo 3D phone, and now im trying to figure out how to make stereoscopic content on Unity for the device. What I have gathered so far is that I most likely will have to write a ...
10
votes
2answers
537 views
Unity Occlusion Portals: What and How?
(Here I eat my words on Meta about posting Unity questions on Unity Answers... since that site is less responsive than this one.)
Unity provides cell-based Occlusion Culling (via Umbra, I believe). ...
1
vote
1answer
813 views
How to create a 3D world with 2D sprites similar to Ragnorak online?
As far as I know Ragnorak Online is a 3D game world with 2D sprites overlayed. I would like to use this style in a game I am making in Unity, so I would like the player to be able to select little ...
3
votes
4answers
1k views
what is the simplest 3d software for unity?
Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest.
My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. ...
-1
votes
1answer
203 views
Best cross-platform solution for building 3D toolsets?
I am looking to develop an in-browser game in Unity3D, but I would like to write my builder tools for my project on a more powerful platform.
The assets I am building for the game are not traditional ...