Tagged Questions

2
votes
0answers
259 views

Any recommended books/resources on component-based design?

I come from a background with heavy use of the classical object-oriented paradigm for software development. The company I am a part of switched to Unity not too long ago, and we're all very excited ...
1
vote
0answers
13 views

Unity3d generating a file in iOS and saving it on a linux machine

I've done a little research and don't know if the following is possible. At the moment I have created a small application in Unity that generates an XML file. This file will be used to help set up ...
1
vote
0answers
158 views

C++ plugin for Unity “EntryPointNotFoundExeption”

I need some serious help here... I'm trying to either get my member functions exported so I can call them in C# WMIWrapper.h #ifndef _WMIWRAPPER_H_ #define _WMIWRAPPER_H_ #include <Windows.h> ...
0
votes
0answers
78 views

Cutting objects and applying texture to cut. Unity3d/C#

Basically what I'm trying to do is figure out how to calculate realtime cutting of objects, and apply a texture to the cut. I found some good scripts, but most of them have been abandoned and aren't ...
0
votes
0answers
124 views

Unity3D - Projection matrix camera frustum

I've used off centre projection to create a custom projection matrix for my camera. When I run the game I can see the scene correctly in the game view but in the editor view the camera frustum is not ...
0
votes
0answers
190 views

Is it possible to hook into a Application Start or First Scene Load in Unity for a Manager class?

The Problem I'm new to Unity, and I'm working on extending the SquareTangle FMODUnity play nice with newer versions of FMOD and be a little more intuitive to use (all it is now is pretty much just ...
0
votes
0answers
748 views

Object drags wherever I touch on screen- Iphone-Unity

I am trying to drag my game object using iphone touch. I am having the problem that my object is dragging wherever on the screen I touch, I want it to drag only when placing my finger on object. Here ...