Tagged Questions

4
votes
1answer
749 views

Unity3D GUI - what exactly it does when create controls and check their statuses?

On unity3d website in the manual on this page: http://unity3d.com/support/documentation/Components/gui-Controls.html I found an example of "GUI.changed" function usage(below). And it looks like it ...
3
votes
3answers
2k views

Can an iOS application have an explicit quit button?

I've heard a rumor that you cannot have an explicit quit button on your app when it goes to the Apple App Store, can anyone verify this? It seems that most applications do not have one, and there is ...
2
votes
1answer
794 views

Should I use XNA or Unity to build a video game? [closed]

My friend and I are planning to make a video game (like Slender) where the character is stuck in a building, when lightning strikes, and the lights go out and your objective is to find the back-up ...
0
votes
2answers
753 views

GUI.Button inside GUI.Window not responding

I am trying to do some GUI work with unity but am having some issues. I call a window with this code: fortuneRect = GUI.Window(0, fortuneRect, fortuneWindow, "Your future"); and inside the window ...
0
votes
1answer
106 views

How do I prevent dynamic GUI elements from overlapping in Unity?

I'm working on a birds-eye-view for our Unity3D game world, where each point of interest has a label hovering above it. The problem is that sometimes they overlap, although there is more than enough ...
0
votes
1answer
917 views

Unity GUITexture or GUIText not showing up

Currently I've got a little 2.5D platformer with the camera tracking the player. Now when I go to insert a GUITexture or GUIText game object into the scene, it comes up absolutely fine in the Editor ...
0
votes
0answers
43 views

What would be the best mean for a gui with a lot of FX in Unity

The game I am working on (we are in R&D) is based almost exclusively on a windowed gui with a lot of FX (fading, growing, etc). We will also likely need custom widgets (like a sound recording ...
0
votes
0answers
83 views

Why is my arrow texture being drawn in odd places?

This is a script I wrote that places an arrow on the screen, pointing to an enemy off-screen, or, if the enemy is on-screen, it places an arrow hovering above the enemy. Everything seems to work, ...
-1
votes
1answer
199 views

How to start creating an interface for a game in Blender or Unity? [closed]

I am trying to learn to create some simple games. In the game that I conceive, I need a graphical interface in my game. The interface need some components like dropdown list, textbox, radio buttons, ...