Top new questions this week:
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One problem I've never seen fixed in any persistent online game is how to handle player logon and logoff without the characters just popping in and out of the world. My first thought is to simply …
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So 360/ps3 video games takes a few months to a few years to make I assume. If so where does the money to pay employees and costs of everything needed to make the game come from during those few …
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I apologize for the somewhat generic title. I'm really don't have much clue about how to accomplish what I'm trying to do, which is making it harder even to research a possible solution.
I'm trying …
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I've just been allowed an image...The image below from my game shows some darkened blocks, which have been recognised as being part of a "T" shape. As can be seen, the code has darkened the blocks …
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I'm trying to use Flash Lite to make a simple game for my girlfriend, who only has a Nokia 5530, but I just realized in CS6 Adobe killed Device Central, so there's no way for me to test it without the …
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I'm a Java programmer interested to learn games on Java, recently I looked on a book on Operations Research written by Wayne L.Winston. There is a topic on Game Theory.
It's truly mathematical. I'm …
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I'm looking at my first foray into developing a game, and would love to know whether you guys have any thoughts on game balancing on limited multiplayer games.
The game I have in mind involves a …
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Greatest hits from previous weeks:
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I've read the UDK will support Android development, I checked the download page on the site and found nothing related to Android.
also read that Dungeon Defenders Android game was built with Unreal …
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Does it make sense to implement the logic to skip rendering objects outside the viewport or should I not care about it and let the Framework do it?
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Can you answer these?
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I'm using Unity 3.5.5f3 wich has the Shuriken particle system.
I've made a blood particle system based on Unity's demos. (Exploding paint [Blood])
The blood is flowing and when it collides with a …
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I have been grappling with the Hartmann/Gribbs method of extracting the Frustum planes for some time now, with little success. There doesn't appear to be a "definitive" topic or tutorial which …
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So I'm trying to repeat a part of my spritesheet as a background (js, canvas).
My code so far:
var canvas = $("#board")[0],
ctx = canvas.getContext("2d"),
sprite = new Image();
…
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