Game Development Weekly Newsletter

Top new questions this week:

Handling player logoff and logon in a persistent world without breaking immersion

One problem I've never seen fixed in any persistent online game is how to handle player logon and logoff without the characters just popping in and out of the world. My first thought is to simply …

multiplayer rpg online design persistent-world  
asked by Boreal 14 votes
answered by Jonathan Connell 9 votes

Where does the money to make a video game come from?

So 360/ps3 video games takes a few months to a few years to make I assume. If so where does the money to pay employees and costs of everything needed to make the game come from during those few …

costs pricing  
asked by Razinox 10 votes
answered by Byte56 13 votes

How to limit click'n'drag movement to an area?

I apologize for the somewhat generic title. I'm really don't have much clue about how to accomplish what I'm trying to do, which is making it harder even to research a possible solution. I'm trying …

movement geometry  
asked by Vexille 9 votes
answered by David Gouveia 8 votes

Finding shapes in 2D Array, then optimising

I've just been allowed an image...The image below from my game shows some darkened blocks, which have been recognised as being part of a "T" shape. As can be seen, the code has darkened the blocks …

algorithm grid puzzle patterns  
asked by Assembler 9 votes
answered by Arthur Wulf White 3 votes

Now that Device Central is dead, how can I test my Flash Lite applications?

I'm trying to use Flash Lite to make a simple game for my girlfriend, who only has a Nokia 5530, but I just realized in CS6 Adobe killed Device Central, so there's no way for me to test it without the …

flash  
asked by Kirby 8 votes
answered by Arthur Wulf White 2 votes

Is there any relation between Game Theory and Game Development?

I'm a Java programmer interested to learn games on Java, recently I looked on a book on Operations Research written by Wayne L.Winston. There is a topic on Game Theory. It's truly mathematical. I'm …

java game-theory  
asked by Rand Mate 7 votes
answered by Byte56 9 votes

How would I balance a multiplayer competitive game

I'm looking at my first foray into developing a game, and would love to know whether you guys have any thoughts on game balancing on limited multiplayer games. The game I have in mind involves a …

multiplayer balance  
asked by Simon 6 votes
answered by Byte56 8 votes

Greatest hits from previous weeks:

How can the Unreal Development Kit be used with Android?

I've read the UDK will support Android development, I checked the download page on the site and found nothing related to Android. also read that Dungeon Defenders Android game was built with Unreal …

android udk unreal  
asked by Mina Samy 4 votes
answered by robin 5 votes

Optimizing an XNA 2D game

Does it make sense to implement the logic to skip rendering objects outside the viewport or should I not care about it and let the Framework do it?

xna 2d optimization xna-4.0  
asked by smnbss 32 votes
answered by Andrew Russell 45 votes

Can you answer these?

Unity Particle System collision detection problem

I'm using Unity 3.5.5f3 wich has the Shuriken particle system. I've made a blood particle system based on Unity's demos. (Exploding paint [Blood]) The blood is flowing and when it collides with a …

collision-detection unity particles  
asked by Krav 1 vote

Extracting Frustum Planes (Hartmann & Gribbs method)

I have been grappling with the Hartmann/Gribbs method of extracting the Frustum planes for some time now, with little success. There doesn't appear to be a "definitive" topic or tutorial which …

culling frustum occlusion  
asked by DAVco 1 vote

Repeat a part of spritesheet as background

So I'm trying to repeat a part of my spritesheet as a background (js, canvas). My code so far: var canvas = $("#board")[0], ctx = canvas.getContext("2d"), sprite = new Image(); …

javascript html5 canvas  
asked by Moiblpadde 2 votes
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