Tagged Questions
2
votes
2answers
198 views
Making an interactive 2D map
So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc).
The way I am ...
3
votes
5answers
314 views
2D Collision detection for Pinball Game
So far in previous games I have used simple 2D collision with boxes then checking at pixel level for a collision.
If making a pinball game in nearly a lot of frames the ball will be in contact with a ...
-1
votes
1answer
263 views
2D Game Dev Resources/Tutorials for Windows (Phone) 8 Development? [closed]
I am really exited about the launch of windows 8, windows phone 8 so I decided to start learning how to develop games for them. I was even more exited when I found out that html, css, javascript can ...
0
votes
3answers
234 views
Can these game be fully coded in html5/javascript?
I mean the mechanics of the game. Would it be possible?
-Pokemon GBA series, rendering the world would be easy, but what about battle mechanics?
-MapleStory, after seen dragonbound.net which is an ...
1
vote
2answers
296 views
What is a currently a good game stack for simple Javascript 2D multiplatform game?
I'm looking for advice from someone can help me avoid common pitfalls in developing light weight, quick-to-market games. Yeah, I've heard of Google ;-), but a trip down Google lane does not beat solid ...
6
votes
2answers
417 views
What is the best way to handle simultaneous collisions in a physics engine?
I'm writing a 2d physics engine in javascript so that I can learn more about physics in video games. I have it working correctly for rigid body collisions, except for if any body collides with two or ...
4
votes
1answer
147 views
What is the optimal way for updating different entities in an engine?
EDIT: half of my question seemed to disappear, but thankfully, it was still in the clipboard.
When I say entities, I mean instantiations of various classes in my engine (example class: ...
4
votes
3answers
363 views
Split a 2D scene in layers or have a z coordinate
I am in the process of writing a 2D game engine, and a dilemma emerged. Let me explain the situation...
I have a Scene class, to which various objects can be added (Drawable, ParticleEmitter, ...
1
vote
1answer
166 views
How to perform efficient 2D picking in HTML5?
I'm currently using an R-Tree for both picking and collision testing. Each entity on screen has a bounding box for collisions and a separate one for picking. Since entities may change position very ...
0
votes
2answers
380 views
Essential 2D engine features
I have decided to make a simple engine for a new game I'm working on, and now, I'm wondering: what are the essential features of a 2D game engine? Or, a game engine in general?
0
votes
1answer
290 views
How to handle animations?
I am coding a simple 2D engine to be used with HTML5. I already have classes such as Picture, Scene, Camera and Renderer, but now I need to work on Animations.
Picture is basocally a wrapper for a ...
-1
votes
0answers
62 views
ball 2d animation [closed]
Possible Duplicate:
canvas ball physics animation
I want to animate ball in html canvas like this.
ctx.beginPath();
ctx.arc(75, 75, 10, 0, Math.PI*2, true);
ctx.closePath();
ctx.fill();
...
3
votes
2answers
408 views
canvas ball physics animation
I want to animate ball in html canvas like this.
ctx.beginPath();
ctx.arc(75, 75, 10, 0, Math.PI*2, true);
ctx.closePath();
ctx.fill();
start position is left top corner and ball's maximum ...
0
votes
1answer
252 views
How can I render player movement on a 2d plane efficiently?
I'm prototyping a 2d HTML5 game with similar interaction to Diablo II. (See an older post of mine describing the interaction here: How can I imitate interaction and movement in Diablo II?)
I just got ...
1
vote
2answers
419 views
Matrix rotation of a rectangle to “face” a given point in 2d
Suppose you have a rectangle centered at point (0, 0) and now I want to rotate it such that it is facing the point (100, 100), how would I do this purely with matrix math?
To give some more specifics ...